Lee Sin the Blind Monk

Fighter Assassin

LEE SIN STATS

Attack
  • Attack Damage
    70 ( + 3.2 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    575 ( + 85 )
  • HP Regeneration
    7.5 ( + 0.7 )
  • Armor
    33 ( + 3.7 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    200 ( + 0 )
  • Mana Regenration
    50 ( + 0 )
  • Move Speed
    345

LEE SIN SPELLS

  • Flurry
    Flurry

    After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

  • Sonic Wave / Resonating Strike
    Sonic Wave / Resonating Strike
    • Cost: 50 {{ abilityresourcename }}
    • Range: 1100

    Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.<br>Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

    Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 55/80/105/130/155 (+100% bonus Attack Damage) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 55/80/105/130/155 (+100% bonus Attack Damage) to 110/160/210/260/310 (+200% bonus Attack Damage) physical damage based on the target's missing Health.

  • Safeguard / Iron Will
    Safeguard / Iron Will
    • Cost: 50 {{ abilityresourcename }}
    • Range: 700

    Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.<br>Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.

    Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 55/110/165/220/275 (+80% Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
    Iron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.

  • Tempest / Cripple
    Tempest / Cripple
    • Cost: 50 {{ abilityresourcename }}
    • Range: 425

    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.<br>Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.

    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 80/120/160/200/240 (+100% bonus Attack Damage) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
    Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.

  • Dragon's Rage
    Dragon's Rage
    • Cost: -
    • Range: 375

    Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

    Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing {{ damage }} physical damage.Enemies the target collides with are knocked into the air briefly and take physical damage equal to {{ damage }} plus {{ percenthpcarrythrough }}% of the initial target's bonus health.

LEE SIN COUNTER/TIPS

Lee Sin Ally Tips

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
  • Strong against:

Lee Sin Enemy Tips

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

How to counter Lee Sin in:

LEE SIN Build

LEE SIN SUMMONER SPELLS

Flash Smite

LEE SIN REFORGED RUNES

Precision

Conqueror Triumph Legend: Alacrity Coup de Grace

Inspiration

Magical Footwear Cosmic Insight

LEE SIN ABILITY ORDER

Sonic Wave / Resonating Strike 2 4 5 7 9
Safeguard / Iron Will 1 8 10 12 13
Tempest / Cripple 3 14 15 17 18
Dragon's Rage 6 11 16

LEE SIN ITEMS

Start With

Hunter's Machete Refillable Potion Warding Totem (Trinket)

1st Back (Choose One)

Stalker's Blade Skirmisher's Sabre

Then Get

Tiamat Control Ward

If Not Ahead Get Boots

Mercury's Treads Ninja Tabi

Core

Enchantment: Warrior Black Cleaver

Continue With

Sterak's Gage Maw of Malmortius

Or (Bad Early)

Randuin's Omen Thornmail

Burst Options

Duskblade of Draktharr Sanguine Blade Youmuu's Ghostblade Umbral Glaive

Other Tanky Options

Dead Man's Plate Guardian Angel

Upgrade Tiamat (Situational)

Ravenous Hydra

Elixirs (Late Game)

Elixir of Wrath Elixir of Iron

Example Of Full Build

Mercury's Treads Enchantment: Warrior Black Cleaver Sterak's Gage Guardian Angel Ravenous Hydra

LEE SIN SUMMONER SPELLS

Flash Smite

LEE SIN REFORGED RUNES

Precision

Conqueror Triumph Legend: Alacrity Coup de Grace

Inspiration

Magical Footwear Cosmic Insight

LEE SIN ABILITY ORDER

Sonic Wave / Resonating Strike 1 4 5 7 9
Safeguard / Iron Will 2 8 10 12 13
Tempest / Cripple 3 14 15 17 18
Dragon's Rage 6 11 16

LEE SIN ITEMS

starting items

Hunter's Machete Refillable Potion

optional early back

Tiamat

core items

Skirmisher's Sabre Black Cleaver

boots

Ninja Tabi Mercury's Treads Boots of Mobility

other options

Guardian Angel Sterak's Gage Maw of Malmortius Umbral Glaive Duskblade of Draktharr Edge of Night Dead Man's Plate Randuin's Omen

example full build

Skirmisher's Sabre Ninja Tabi Black Cleaver Guardian Angel Sterak's Gage Randuin's Omen

LEE SIN SUMMONER SPELLS

Flash Smite

LEE SIN REFORGED RUNES

Precision

Conqueror Triumph Legend: Tenacity Last Stand

Inspiration

Magical Footwear Cosmic Insight

LEE SIN ABILITY ORDER

Sonic Wave / Resonating Strike 2 4 5 7 9
Safeguard / Iron Will 1 8 10 12 13
Tempest / Cripple 3 14 15 17 18
Dragon's Rage 6 11 16

LEE SIN ITEMS

STARTING ITEMS

Hunter's Machete Refillable Potion Warding Totem (Trinket)

FIRST BACK

Caulfield's Warhammer

FIRST ITEM

Skirmisher's Sabre

BOOTS

Mercury's Treads Ninja Tabi

WHAT TO GET THEN

Black Cleaver Youmuu's Ghostblade

FULL BUILD EXAMPLE

Skirmisher's Sabre Ravenous Hydra Mercury's Treads Youmuu's Ghostblade Guardian Angel Sterak's Gage

SITUATIONALS

Youmuu's Ghostblade Duskblade of Draktharr Sterak's Gage Black Cleaver Titanic Hydra

TANKY OPTIONS

Randuin's Omen Adaptive Helm Maw of Malmortius

LEE SIN SKINS

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0
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0
0
0
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LEE SIN LORE

A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.