LEE SIN STATS
Attack
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Attack Damage68 ( + 3.7 )
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Attack SpeedNaN ( +0%)
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Attack Range125
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Critical Hit Chance0 ( + 0 )
Defense
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HP645 ( + 99 )
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HP Regeneration7.5 ( + 0.7 )
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Armor36 ( + 4.9 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana200 ( + 0 )
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Mana Regenration50 ( + 0 )
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Move Speed345
LEE SIN SPELLS
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Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
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Sonic Wave / Resonating Strike
- Cost: 50 {{ abilityresourcename }}
- Range: 1100
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.<br>Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Lee Sin projects a discordant wave of sound, dealing {{ initialdamage }} physical damage to the first enemy hit, granting True Sight of them, and allows Lee Sin to Recast for the next 3 seconds.
Recast: Lee Sin dashes to the enemy hit by the sound wave, dealing between {{ recastdamage }} to {{ empowereddamage }} physical damage scaling with the target's missing Health. -
Safeguard / Iron Will
- Cost: 50 {{ abilityresourcename }}
- Range: 700
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.<br>Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.
Lee Sin dashes to an ally or ward. If the target is a champion, Lee Sin grants them and himself {{ shieldamount }} Shield for 2 seconds and reduces this Ability's Cooldown by 50%. Lee Sin may Recast for the next 3 seconds.
Recast: Lee Sin gains 5/9.5/14/18.5/23% Life Steal and Spell Vamp for 4 seconds. -
Tempest / Cripple
- Cost: 50 {{ abilityresourcename }}
- Range: 425
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.<br>Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed for 4 seconds. Move Speed recovers gradually over the duration.
Lee Sin smashes the ground, sending out a shockwave that deals {{ initialdamage }} magic damage and reveals them for 4 seconds. If this hits an enemy, Lee Sin can Recast for the next 3 seconds.
Recast: Lee Sin Slows nearby enemies struck by the shockwave by 20/30/40/50/60% decaying over 4 seconds. -
Dragon's Rage
- Cost: No Cost
- Range: 375
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Lee Sin performs a powerful roundhouse kick Knocking Back an enemy champion and dealing {{ damage }} physical damage.Enemies the target collides with are briefly Knocked Up and take {{ damage }} plus {{ percenthpcarrythrough }}% of the kicked enemy's bonus Health as physical damage.
LEE SIN COUNTER/TIPS
Lee Sin Ally Tips
- Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
- Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
- Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
- Strong against:
Lee Sin Enemy Tips
- Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
- Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
- Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
LEE SIN Build
LEE SIN SUMMONER SPELLS
LEE SIN REFORGED RUNES
Precision
Resolve
LEE SIN ABILITY ORDER
1 | 4 | 5 | 7 | 8 | ||||||||||||||
2 | 9 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
LEE SIN ITEMS
Starting items
Early Game
Boots
Mid Game
Situational Items
Example Full Build
Build VS Mixed Damage
Build VS Heavy AD
Build VS HEAVY AP
Lethality Build (against squishy teams)
LEE SIN SUMMONER SPELLS
LEE SIN REFORGED RUNES
Precision
Resolve
LEE SIN ABILITY ORDER
2 | 7 | 8 | 9 | 12 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 4 | 5 | 10 | 13 | ||||||||||||||
6 | 11 | 16 |
LEE SIN ITEMS
Easy
mythic Iteams
Boots
Situational Iteams
Leesin assassin Build
Leesin Semi Tank
Leesin Tank + Cover Carry
Leesin Carry
LEE SIN SUMMONER SPELLS
LEE SIN REFORGED RUNES
Domination
Precision
LEE SIN ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |