Kha'Zix the Voidreaver

Assassin

KHA'ZIX STATS

Attack
  • Attack Damage
    63 ( + 3.1 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    572.8 ( + 85 )
  • HP Regeneration
    7.5 ( + 0.75 )
  • Armor
    36 ( + 3 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    327.2 ( + 40 )
  • Mana Regenration
    7.59 ( + 0.5 )
  • Move Speed
    350

KHA'ZIX SPELLS

  • Unseen Threat
    Unseen Threat

    Nearby enemies that are <font color='#FFF673'>Isolated</font> from their allies are marked. Kha'Zix's abilities have interactions with <font color='#FFF673'>Isolated</font> targets.<br><br>When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.

  • Taste Their Fear
    Taste Their Fear
    • Cost: 20 {{ abilityresourcename }}
    • Range: 325

    Deals physical damage to the target. Damage increased on <font color='#FFF673'>Isolated</font> targets. If he chooses to <font color='#00DD33'>Evolve Reaper Claws</font>, this refunds a percent of it's cooldown against <font color='#FFF673'>Isolated</font> targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.

    Deals 60/85/110/135/160 (+130% bonus Attack Damage) physical damage. If the target is Isolated, the damage is increased by 100% (0).
    Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50. If target is Isolated, refunds 45% of Taste Their Fear's cooldown.

  • Void Spike
    Void Spike
    • Cost: 55/60/65/70/75 {{ abilityresourcename }}
    • Range: 1000

    Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to <font color='#00DD33'>Evolve Spike Racks</font>, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. <font color='#FFF673'>Isolated</font> targets are slowed for extra.

    Fires exploding spikes, dealing 85/115/145/175/205 (+100% bonus Attack Damage) physical damage to enemies hit. Heals Kha'Zix for 60/85/110/135/160 (+50% Ability Power) if he is within the explosion radius.
    Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by 60% for 2 seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for 90% instead.

  • Leap
    Leap
    • Cost: 50 {{ abilityresourcename }}
    • Range: 700

    Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to <font color='#00DD33'>Evolve Wings</font>, Leap's range increases by 200 and the cooldown resets on champion kill or assist.

    Leaps to target area, dealing 65/100/135/170/205 (+20% bonus Attack Damage) physical damage.
    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.

  • Void Assault
    Void Assault
    • Cost: 100 {{ abilityresourcename }}
    • Range: 25000

    Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes <font color='#91d7ee'>Invisible</font>, triggering Unseen Threat and increasing Movement Speed. If he chooses to <font color='#00DD33'>Evolve Adaptive Cloaking</font>, Void Assault gains increased <font color='#91d7ee'>Invisibility</font> duration, and an additional use.

    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.
    Active: Kha'Zix becomes Invisible for {{ stealthduration }} seconds and activates Unseen Threat. While Invisible, he gains {{ bonusmovementspeedpercent*100 }}% movement speed and ignores unit collision.Void Assault can be used again within {{ recastwindow }} seconds of the initial use, up to {{ numberofcasts }} times total.
    Evolved Adaptive Cloaking: Void Assault's uses are increased to {{ evolvednumberofcasts }} within {{ recastwindow }} seconds, and its stealth duration is increased to {{ evolvedstealthduration }} seconds.
    Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.

KHA'ZIX COUNTER/TIPS

Kha'Zix Ally Tips

  • Enemies are considered isolated if they have no allies within a short distance. The damage of Taste Their Fear is massively increased against these targets.
  • Unseen Threat activates when Kha'Zix cannot be seen by the enemy team. Reactivate by using brush or Void Assault. Don't forget to apply Unseen Threat by autoattacking enemy champions.
  • Kha'Zix has a great deal of freedom to choose where and when to fight. Pick your battles carefully to succeed.
  • Strong against:

Kha'Zix Enemy Tips

  • Taste Their Fear deals bonus damage to targets that are isolated. Gain an advantage by fighting near allied minions, champions, or turrets.
  • Leap and Void Assault have long cooldowns. Kha'Zix is very vulnerable when these are not available.

How to counter Kha'Zix in:

KHA'ZIX Build

KHA'ZIX SUMMONER SPELLS

Flash Smite

KHA'ZIX REFORGED RUNES

Domination

Electrocute Sudden Impact Eyeball Collection Ravenous Hunter

Sorcery

Absolute Focus Waterwalking

KHA'ZIX ABILITY ORDER

Taste Their Fear 1 4 5 7 9
Void Spike 2 8 10 12 13
Leap 3 14 15 17 18
Void Assault 6 11 16

KHA'ZIX ITEMS

Starting Items

Hunter's Talisman Hunter's Machete Refillable Potion Warding Totem (Trinket)

First Core

Stalker's Blade Skirmisher's Sabre Boots of Speed

Secondary Item Options

Duskblade of Draktharr Black Cleaver Ninja Tabi Mercury's Treads

3rd-6th Item Options/Situational

Black Cleaver Youmuu's Ghostblade Lord Dominik's Regards Mortal Reminder Guardian Angel Edge of Night Umbral Glaive Death's Dance Maw of Malmortius Mercurial Scimitar

Personal Preference

Tiamat Sanguine Blade Trinity Force Ionian Boots of Lucidity Boots of Mobility

Standard Lethality Carry

Stalker's Blade Ninja Tabi Duskblade of Draktharr Youmuu's Ghostblade Edge of Night Lord Dominik's Regards

Standard Bruiser Carry

Skirmisher's Sabre Ninja Tabi Black Cleaver Duskblade of Draktharr Edge of Night Mortal Reminder

Lethality vs Heavy AP

Stalker's Blade Mercury's Treads Duskblade of Draktharr Edge of Night Maw of Malmortius Death's Dance

Mixed build vs Heavy AD

Skirmisher's Sabre Ninja Tabi Duskblade of Draktharr Black Cleaver Edge of Night Guardian Angel

KHA'ZIX SUMMONER SPELLS

Smite Flash

KHA'ZIX REFORGED RUNES

Domination

Electrocute Sudden Impact Eyeball Collection Ravenous Hunter

Sorcery

Gathering Storm Absolute Focus

KHA'ZIX ABILITY ORDER

Taste Their Fear 1 4 5 7 9
Void Spike 2 8 10 12 13
Leap 3 14 15 17 18
Void Assault 6 11 16

KHA'ZIX ITEMS

Start items

Hunter's Talisman Refillable Potion

First back after first full clear

Stalker's Blade Skirmisher's Sabre Long Sword

Jungle item

Stalker's Blade Skirmisher's Sabre

Boots

Ninja Tabi Mercury's Treads

Core item

Duskblade of Draktharr

If enemy has no/low armor

Youmuu's Ghostblade

If enemy has a lot of armor

Last Whisper Lord Dominik's Regards

If enemy has a lot of healing

Executioner's Calling Mortal Reminder

If enemy has a lot of AP

Hexdrinker

Late game items (optional)

Guardian Angel Death's Dance Edge of Night

KHA'ZIX SUMMONER SPELLS

Flash Teleport

KHA'ZIX REFORGED RUNES

Sorcery

Arcane Comet Manaflow Band Transcendence Gathering Storm

Inspiration

Biscuit Delivery Cosmic Insight

KHA'ZIX ABILITY ORDER

Taste Their Fear 4 8 10 12 13
Void Spike 1 3 5 7 9
Leap 2 14 15 17 18
Void Assault 6 11 16

KHA'ZIX ITEMS

Start

Corrupting Potion

Hammer or Sword?

Caulfield's Warhammer Hexdrinker Serrated Dirk

Boots

Ionian Boots of Lucidity

BLADE OR BLADE?

Duskblade of Draktharr Maw of Malmortius Umbral Glaive

One More Hammer

Caulfield's Warhammer

Example Core

Duskblade of Draktharr Ionian Boots of Lucidity Caulfield's Warhammer

Situational

Youmuu's Ghostblade Duskblade of Draktharr Umbral Glaive Maw of Malmortius Edge of Night Mortal Reminder Lord Dominik's Regards Guardian Angel Mercurial Scimitar

Example Finished Build

Duskblade of Draktharr Ionian Boots of Lucidity Youmuu's Ghostblade Edge of Night Lord Dominik's Regards Guardian Angel

KHA'ZIX SKINS

0
0
0
0
0
0

KHA'ZIX LORE

The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.