GRAVES STATS
Attack
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Attack Damage68 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range425
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Critical Hit Chance0 ( + 0 )
Defense
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HP555 ( + 92 )
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HP Regeneration8 ( + 0.7 )
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Armor33 ( + 3.4 )
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Magic Resistance32 ( + 1.25 )
Other
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Mana325 ( + 40 )
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Mana Regenration8 ( + 0.7 )
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Move Speed340
GRAVES SPELLS
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New Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
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End of the Line
- Cost: 60 {{ abilityresourcename }}
- Range: 925
Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
Graves fires a powder round dealing {{ totaldamage }} physical damage. After 2 seconds or after colliding with terrain, it detonates, dealing {{ totaldetonationdamage }} physical damage along the travel path again and to enemies near the blast.
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Smoke Screen
- Cost: 70/75/80/85/90 {{ abilityresourcename }}
- Range: 950
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
Graves creates a cloud of black smoke for 4 seconds, Slowing enemies inside by 50% and blocking their vision outside the area. The initial impact deals {{ impactdamage }} magic damage.
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Quickdraw
- Cost: 40 {{ abilityresourcename }}
- Range: 425
Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Graves dashes and reloads one Shell into his shotgun. He also gains a stack for 4 seconds (max null stacks) or two stacks if he dashes towards an enemy champion. Stacks grant him 6/9/12/15/18 Armor. Stacks are refreshed when damaging a non-minion.Each bullet hit from Graves' Attacks reduces this Ability's cooldown by 0.5 seconds.
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Collateral Damage
- Cost: 100 {{ abilityresourcename }}
- Range: 1000
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Graves fires an explosive cartridge, blasting himself backwards. The cartridge deals {{ damage }} physical damage to the first enemy hit. After hitting an enemy champion or reaching the end of its range, the cartridge explodes outward, dealing {{ falloffdamage }} physical damage.
GRAVES COUNTER/TIPS
Graves Ally Tips
- Smoke Screen can be used both to escape and to set up a kill.
- Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
- Strong against:
Graves Enemy Tips
- Graves deals mostly physical damage so Armor is an effective counter.
- Leaving the Smoke Screen's area of effect removes the harmful effect immediately.
GRAVES Build
GRAVES SUMMONER SPELLS


GRAVES REFORGED RUNES
Sorcery




Precision


GRAVES ABILITY ORDER
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2 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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1 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
GRAVES ITEMS
First items
Boots
Mythic item
Legendary item
Late game items (crit)
Lethality items
GRAVES SUMMONER SPELLS


GRAVES REFORGED RUNES
Sorcery




Precision


GRAVES ABILITY ORDER
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2 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
1 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
GRAVES ITEMS
Starter Items
Eclipse build core
Eclipse crit/lethal build
Eclipse bruiser
GRAVES SUMMONER SPELLS


GRAVES REFORGED RUNES
Sorcery




Precision


GRAVES ABILITY ORDER
![]() |
2 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
1 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
6 | 11 | 16 |
GRAVES ITEMS
Starting items
Starting items (Mid)
First back (depends on Mythic)
FULL BUILD IN ORDER (ASSASSIN into DPS)
FULL BUILD IN ORDER (BRUISER)
LAST ITEM (SWAP BOOTS)
OTHER ITEMS
GRAVES SKINS










