Graves the Outlaw

Marksman

GRAVES STATS

Attack
  • Attack Damage
    68 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    425
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    555 ( + 92 )
  • HP Regeneration
    8 ( + 0.7 )
  • Armor
    33 ( + 3.4 )
  • Magic Resistance
    32 ( + 1.25 )
Other
  • Mana
    325 ( + 40 )
  • Mana Regenration
    8 ( + 0.7 )
  • Move Speed
    340

GRAVES SPELLS

  • New Destiny
    New Destiny

    Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

  • End of the Line
    End of the Line
    • Cost: 60 {{ abilityresourcename }}
    • Range: 925

    Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.

    Graves fires a powder round dealing {{ totaldamage }} physical damage. After 2 seconds or after colliding with terrain, it detonates, dealing {{ totaldetonationdamage }} physical damage along the travel path again and to enemies near the blast.

  • Smoke Screen
    Smoke Screen
    • Cost: 70/75/80/85/90 {{ abilityresourcename }}
    • Range: 950

    Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.

    Graves creates a cloud of black smoke for 4 seconds, Slowing enemies inside by 50% and blocking their vision outside the area. The initial impact deals {{ impactdamage }} magic damage.

  • Quickdraw
    Quickdraw
    • Cost: 40 {{ abilityresourcename }}
    • Range: 425

    Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

    Graves dashes and reloads one Shell into his shotgun. He also gains a stack for 4 seconds (max null stacks) or two stacks if he dashes towards an enemy champion. Stacks grant him 6/9/12/15/18 Armor. Stacks are refreshed when damaging a non-minion.Each bullet hit from Graves' Attacks reduces this Ability's cooldown by 0.5 seconds.

  • Collateral Damage
    Collateral Damage
    • Cost: 100 {{ abilityresourcename }}
    • Range: 1000

    Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

    Graves fires an explosive cartridge, blasting himself backwards. The cartridge deals {{ damage }} physical damage to the first enemy hit. After hitting an enemy champion or reaching the end of its range, the cartridge explodes outward, dealing {{ falloffdamage }} physical damage.

GRAVES COUNTER/TIPS

Graves Ally Tips

  • Smoke Screen can be used both to escape and to set up a kill.
  • Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
  • Strong against:

Graves Enemy Tips

  • Graves deals mostly physical damage so Armor is an effective counter.
  • Leaving the Smoke Screen's area of effect removes the harmful effect immediately.

How to counter Graves in:

GRAVES Build

GRAVES SUMMONER SPELLS

Smite Flash

GRAVES REFORGED RUNES

Sorcery

Phase Rush Nimbus Cloak Absolute Focus Waterwalking

Precision

Triumph Legend: Alacrity

GRAVES ABILITY ORDER

End of the Line 2 4 5 7 9
Smoke Screen 3 14 15 17 18
Quickdraw 1 8 10 12 13
Collateral Damage 6 11 16

GRAVES ITEMS

First items

Refillable Potion Emberknife

Boots

Berserker's Greaves Mercury's Treads Plated Steelcaps

Mythic item

Eclipse

Legendary item

The Collector

Late game items (crit)

Bloodthirster Phantom Dancer Infinity Edge Stormrazor

Lethality items

Youmuu's Ghostblade Edge of Night

GRAVES SUMMONER SPELLS

Flash Smite

GRAVES REFORGED RUNES

Sorcery

Phase Rush Nimbus Cloak Absolute Focus Waterwalking

Precision

Triumph Legend: Alacrity

GRAVES ABILITY ORDER

End of the Line 2 4 5 7 9
Smoke Screen 3 14 15 17 18
Quickdraw 1 8 10 12 13
Collateral Damage 6 11 16

GRAVES ITEMS

Starter Items

Emberknife Refillable Potion Oracle Lens

Eclipse build core

Eclipse Boots

Eclipse crit/lethal build

Eclipse Mercury's Treads Plated Steelcaps The Collector Stormrazor Infinity Edge Bloodthirster

Eclipse bruiser

Eclipse Mercury's Treads Plated Steelcaps Black Cleaver Death's Dance Edge of Night Bloodthirster

GRAVES SUMMONER SPELLS

Smite Flash

GRAVES REFORGED RUNES

Sorcery

Phase Rush Nimbus Cloak Absolute Focus Waterwalking

Precision

Legend: Alacrity Coup de Grace

GRAVES ABILITY ORDER

End of the Line 2 4 5 7 9
Smoke Screen 3 14 15 17 18
Quickdraw 1 8 10 12 13
Collateral Damage 6 11 16

GRAVES ITEMS

Starting items

Emberknife Refillable Potion Stealth Ward

Starting items (Mid)

Doran's Blade Health Potion

First back (depends on Mythic)

Serrated Dirk Noonquiver

FULL BUILD IN ORDER (ASSASSIN into DPS)

Eclipse Plated Steelcaps The Collector Bloodthirster Death's Dance Infinity Edge

FULL BUILD IN ORDER (BRUISER)

Immortal Shieldbow Black Cleaver Plated Steelcaps Death's Dance Infinity Edge Mercurial Scimitar

LAST ITEM (SWAP BOOTS)

Infinity Edge Mercurial Scimitar Spirit Visage Guardian Angel

OTHER ITEMS

Maw of Malmortius Mortal Reminder Berserker's Greaves Mercury's Treads Elixir of Wrath

GRAVES SKINS

0
0
0
0
0
0
0
0
0
0
0

GRAVES LORE

Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.