KINDRED STATS
Attack
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Attack Damage65 ( + 2.5 )
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Attack SpeedNaN ( +0%)
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Attack Range500
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Critical Hit Chance0 ( + 0 )
Defense
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HP610 ( + 99 )
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HP Regeneration7 ( + 0.55 )
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Armor29 ( + 4.7 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana300 ( + 35 )
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Mana Regenration7 ( + 0.4 )
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Move Speed325
KINDRED SPELLS
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Mark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
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Dance of Arrows
- Cost: 35 {{ abilityresourcename }}
- Range: 340
Kindred tumbles and shoots up to three arrows at nearby targets.
Kindred vaults, firing an arrow at up to 3 enemies, dealing {{ totaldamage }} physical damage and gaining {{ totalqattackspeed }} Attack Speed for 4 seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to 4/3.5/3/2.5/2 seconds.
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Wolf's Frenzy
- Cost: 40 {{ abilityresourcename }}
- Range: 560
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to {{ attackheal }} Health based on their missing Health.
Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal {{ basewolfdamage }} plus {{ percentwolfdamage }} current Health magic damage. -
Mounting Dread
- Cost: 0 {{ abilityresourcename }}
- Range: 500
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Kindred weakens an enemy, Slowing them by [{{ slowamount*100 }}]% for {{ slowduration }} second.Kindred's third Attack against the target within {{ totalduration }} seconds of each other directs Wolf to pounce on the enemy, dealing {{ basebitedamage }} plus {{ percentbitedamage }} missing Health physical damage.Wolf's pounce critically strikes for {{ basebitedamage }} plus {{ critdamage }} missing Health physical damage instead if they are below {{ healththreshold }} Health.
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Lamb's Respite
- Cost: 100 {{ abilityresourcename }}
- Range: 500
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 225/300/375 Health.
KINDRED COUNTER/TIPS
Kindred Ally Tips
- Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
- Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
- Don't go in first to a large team fight. Wait for your teammates to initiate.
- Strong against:
Kindred Enemy Tips
- Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
- Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
- When Kindred uses Lamb's Respite get inside, it stops all champions from dying.
KINDRED Build
KINDRED SUMMONER SPELLS
KINDRED REFORGED RUNES
Precision
Domination
KINDRED ABILITY ORDER
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 14 | 15 | 17 | 18 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
KINDRED ITEMS
Starting items
Priority For New Players
Boots
Get as fast as possible
After these items build accordingly or add situational items
Best buildpath
Crit Build
Against tanks
Situational items
KINDRED SUMMONER SPELLS
KINDRED REFORGED RUNES
Precision
Inspiration
KINDRED ABILITY ORDER
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 8 | 10 | 12 | 14 | ||||||||||||||
3 | 13 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
KINDRED ITEMS
Start
First back
Boots options
WHICH MYTHIC? (READ NOTES)
Meta build
Defensive items
Optional items
KINDRED SUMMONER SPELLS
KINDRED REFORGED RUNES
Precision
Inspiration
KINDRED ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |