Kindred The Eternal Hunters

Marksman

KINDRED STATS

Attack
  • Attack Damage
    65 ( + 2.5 )
  • Attack Speed
    0.625 ( +0%)
  • Attack Range
    500
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    610 ( + 99 )
  • HP Regeneration
    7 ( + 0.55 )
  • Armor
    29 ( + 4.7 )
  • Magic Resistance
    30 ( + 1.3 )
Other
  • Mana
    300 ( + 35 )
  • Mana Regenration
    7 ( + 0.4 )
  • Move Speed
    325

KINDRED SPELLS

  • Mark of the Kindred
    Mark of the Kindred

    Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

  • Dance of Arrows
    Dance of Arrows
    • Cost: 35 {{ abilityresourcename }}
    • Range: 340

    Kindred tumbles and shoots up to three arrows at nearby targets.

    Kindred vaults, firing an arrow at up to 3 enemies, dealing {{ totaldamage }} physical damage and gaining {{ totalqattackspeed }} Attack Speed for 4 seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to 4/3.5/3/2.5/2 seconds.

  • Wolf's Frenzy
    Wolf's Frenzy
    • Cost: 40 {{ abilityresourcename }}
    • Range: 560

    Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

    Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to {{ attackheal }} Health based on their missing Health.
    Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal {{ basewolfdamage }} plus {{ percentwolfdamage }} current Health magic damage.

  • Mounting Dread
    Mounting Dread
    • Cost: 0 {{ abilityresourcename }}
    • Range: 500

    Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

    Kindred weakens an enemy, Slowing them by [{{ slowamount*100 }}]% for {{ slowduration }} second.Kindred's third Attack against the target within {{ totalduration }} seconds of each other directs Wolf to pounce on the enemy, dealing {{ basebitedamage }} plus {{ percentbitedamage }} missing Health physical damage.Wolf's pounce critically strikes for {{ basebitedamage }} plus {{ critdamage }} missing Health physical damage instead if they are below {{ healththreshold }} Health.

  • Lamb's Respite
    Lamb's Respite
    • Cost: 100 {{ abilityresourcename }}
    • Range: 500

    Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

    Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 225/300/375 Health.

KINDRED COUNTER/TIPS

Kindred Ally Tips

  • Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
  • Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
  • Don't go in first to a large team fight. Wait for your teammates to initiate.
  • Strong against:

Kindred Enemy Tips

  • Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
  • Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
  • When Kindred uses Lamb's Respite get inside, it stops all champions from dying.

How to counter Kindred:

KINDRED Build

KINDRED SUMMONER SPELLS

FlashSmite

KINDRED REFORGED RUNES

Precision

Press the AttackTriumphLegend: AlacrityLast Stand

Domination

Sudden ImpactRelentless Hunter

KINDRED ABILITY ORDER

Dance of Arrows 2 4 5 7 9
Wolf's Frenzy 1 14 15 17 18
Mounting Dread 3 8 10 12 13
Lamb's Respite 6 11 16

KINDRED ITEMS

Starting items

EmberknifeRefillable PotionStealth WardOracle Lens

Priority For New Players

Immortal ShieldbowPhantom DancerBerserker's GreavesInfinity EdgeLord Dominik's RegardsRunaan's Hurricane

Boots

Plated SteelcapsBerserker's GreavesMercury's Treads

Get as fast as possible

NoonquiverBoots

After these items build accordingly or add situational items

Immortal ShieldbowBerserker's Greaves

Best buildpath

Kraken SlayerWit's EndPlated SteelcapsRunaan's HurricaneInfinity EdgeGuardian Angel

Crit Build

Kraken SlayerThe CollectorBerserker's GreavesInfinity EdgeRapid FirecannonLord Dominik's Regards

Against tanks

Kraken SlayerWit's EndMercury's TreadsLord Dominik's RegardsPhantom DancerGuardian Angel

Situational items

Black CleaverMaw of MalmortiusMortal ReminderWit's EndQuicksilver SashThe CollectorPhantom DancerStormrazor

KINDRED SUMMONER SPELLS

SmiteFlash

KINDRED REFORGED RUNES

Precision

Press the AttackTriumphLegend: AlacrityCoup de Grace

Inspiration

Magical FootwearCosmic Insight

KINDRED ABILITY ORDER

Dance of Arrows 2 4 5 7 9
Wolf's Frenzy 1 8 10 12 14
Mounting Dread 3 13 15 17 18
Lamb's Respite 6 11 16

KINDRED ITEMS

Start

EmberknifeRefillable PotionStealth WardOracle LensFarsight Alteration

First back

NoonquiverBootsControl WardBerserker's Greaves

Boots options

Berserker's GreavesMercury's TreadsPlated Steelcaps

WHICH MYTHIC? (READ NOTES)

GaleforceKraken SlayerImmortal Shieldbow

Meta build

Kraken SlayerThe CollectorRapid FirecannonInfinity Edge

Defensive items

Guardian AngelWit's EndDeath's DanceMercurial ScimitarBloodthirsterQuicksilver SashExecutioner's Calling

Optional items

Mortal ReminderSerpent's FangLord Dominik's RegardsBlade of The Ruined King

KINDRED SUMMONER SPELLS

ExhaustFlash

KINDRED REFORGED RUNES

Precision

Lethal TempoTriumphLegend: AlacrityLast Stand

Inspiration

Biscuit DeliveryPerfect Timing

KINDRED ABILITY ORDER

Dance of Arrows 1 4 5 7 9
Wolf's Frenzy 2 8 10 12 13
Mounting Dread 3 14 15 17 18
Lamb's Respite 6 11 16

KINDRED ITEMS

Starting items

CullDoran's BladeHealth Potion

Boots - No other option

Berserker's Greaves

Full build example

Phantom DancerKraken SlayerInfinity EdgeNavori QuickbladesGuardian AngelBerserker's Greaves

High DPS

Phantom DancerKraken Slayer

High Burst

GaleforceThe Collector

High Survivability

StormrazorImmortal Shieldbow

High Tank-damage

StormrazorKraken Slayer

3rd item spike

Infinity Edge

4th and 5th item (pick 2)

Navori QuickbladesGuardian AngelWit's EndMortal Reminder

Situational last

Lord Dominik's RegardsRapid FirecannonBloodthirsterNavori Quickblades

KINDRED SKINS

Kindred default
Kindred Shadowfire Kindred
Kindred Super Galaxy Kindred
Kindred Spirit Blossom Kindred
Kindred Porcelain Kindred

KINDRED LORE

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.