KINDRED STATS
Attack
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Attack Damage65 ( + 2.5 )
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Attack SpeedNaN ( +0%)
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Attack Range500
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Critical Hit Chance0 ( + 0 )
Defense
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HP540 ( + 85 )
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HP Regeneration7 ( + 0.55 )
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Armor29 ( + 3.5 )
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Magic Resistance30 ( + 0.5 )
Other
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Mana300 ( + 35 )
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Mana Regenration7 ( + 0.4 )
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Move Speed325
KINDRED SPELLS
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Mark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
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Dance of Arrows
- Cost: 35 {{ abilityresourcename }}
- Range: 340
Kindred tumbles and shoots up to three arrows at nearby targets.
Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/80/100/120/140 (+65% bonus Attack Damage) physical damage and gains [0]% bonus attack speed for 4 seconds.Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.
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Wolf's Frenzy
- Cost: 40 {{ abilityresourcename }}
- Range: 560
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to 0 health based on how much health Kindred is missing.
Active: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.Wolf's attacks deal magic damage equal to 25/30/35/40/45 (+20% bonus Attack Damage) plus [0]% of the target's current health.Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their Movement Speed by 50% for 2 seconds. -
Mounting Dread
- Cost: 0 {{ abilityresourcename }}
- Range: 500
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Cripple an enemy, slowing their movement speed by 50% for 1 second.After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing 80/100/120/140/160 (+80% bonus Attack Damage) plus [0]% of the target's missing health as bonus physical damage.Wolf's attack critically strikes targets for 50% increased damage if they are below 15% (+[0]%) health (Increased by Critical Strike Chance).[Maximum null vs. monsters]
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Lamb's Respite
- Cost: 0 {{ abilityresourcename }}
- Range: 500
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.When the blessing ends all living things inside heal for 250/325/400.
KINDRED COUNTER/TIPS
Kindred Ally Tips
- Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
- Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
- Don't go in first to a large team fight. Wait for your teammates to initiate.
- Strong against:
Kindred Enemy Tips
- Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
- Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
- When Kindred uses Lamb's Respite get inside, it stops all champions from dying.
KINDRED Build
KINDRED SUMMONER SPELLS


KINDRED REFORGED RUNES
Precision




Domination


KINDRED ABILITY ORDER
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2 | 4 | 5 | 7 | 9 | |||||||||||||
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1 | 8 | 10 | 12 | 13 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
KINDRED ITEMS
Starting Items
First Back
Kraken or Immortal? (Read description)
Standard Duelist Build
Anti Tank Build
Anti AD Burst Build
Anti AP Burst Build
Build In order
Situational Items
KINDRED SUMMONER SPELLS


KINDRED REFORGED RUNES
Precision




Domination


KINDRED ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
6 | 11 | 16 |
KINDRED ITEMS
Starting Items
First Back
First Full Items
General Items
Situational
KINDRED SUMMONER SPELLS


KINDRED REFORGED RUNES
Precision




Domination


KINDRED ABILITY ORDER
![]() |
1 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
6 | 11 | 16 |
KINDRED ITEMS
Starting Items (Passive)
Starting Items (Aggressive)
around 1,3k
below 1,3k
Mythic Items
Usual core
Sustain
Tankier Possibility
For more Damage
Against Tankier Team comp
100% Critical Rate
Safe Plays
Mobility
Lethality (In testing)
KINDRED SKINS



