DIANA STATS
Attack
- Attack Damage57 ( + 3 )
- Attack Speed0.625 ( +0%)
- Attack Range150
- Critical Hit Chance0 ( + 0 )
Defense
- HP640 ( + 109 )
- HP Regeneration6.5 ( + 0.85 )
- Armor31 ( + 4.3 )
- Magic Resistance32 ( + 2.05 )
Other
- Mana375 ( + 25 )
- Mana Regenration8 ( + 0.8 )
- Move Speed345
DIANA SPELLS
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Moonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
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Crescent Strike
- Cost: 50
- Range: 900
Unleashes a bolt of lunar energy in an arc dealing magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
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Pale Cascade
- Cost: 40/45/50/55/60
- Range: 800
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
-
Lunar Rush
- Cost: 40/45/50/55/60
- Range: 825
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
-
Moonfall
- Cost: 100
- Range: 475
Diana reveals and draws in all nearby enemies and slows them.<br><br>If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
DIANA COUNTER/TIPS
Diana Ally Tips
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
- Strong against:
Diana Enemy Tips
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
DIANA Build
DIANA SUMMONER SPELLS


DIANA REFORGED RUNES
Domination



Sorcery


DIANA ABILITY ORDER
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![]() | 2 | 14 | 15 | 17 | 18 | |||||||||||||
![]() | 6 | 11 | 16 |
DIANA ITEMS
JUNGLE START
EARLY GAME
CORE BUILD
SITUATIONAL
DEFENSIVE OPTIONS
DIANA SUMMONER SPELLS

DIANA REFORGED RUNES
Domination



Sorcery


DIANA ABILITY ORDER
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![]() | 3 | 8 | 10 | 12 | 13 | |||||||||||||
![]() | 2 | 14 | 15 | 17 | 18 | |||||||||||||
![]() | 6 | 11 | 16 |
DIANA ITEMS
STARTING ITEMS
EARLY GAME
CORE BUILD
SITUATIONAL
DEFENSIVE OPTIONS
DIANA SUMMONER SPELLS


DIANA REFORGED RUNES
Precision




Resolve
DIANA ABILITY ORDER
![]() | 1 | 4 | 5 | 7 | 9 | |||||||||||||
![]() | 2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() | 3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() | 6 | 11 | 16 |
DIANA ITEMS
STARTING ITEMS
EARLY GAME
CORE BUILD
SITUATIONAL
DEFENSIVE OPTIONS
DIANA SKINS














