Diana Scorn of the Moon

Fighter Mage

DIANA STATS

Attack
  • Attack Damage
    57 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    150
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    640 ( + 109 )
  • HP Regeneration
    6.5 ( + 0.85 )
  • Armor
    31 ( + 4.3 )
  • Magic Resistance
    32 ( + 2.05 )
Other
  • Mana
    375 ( + 25 )
  • Mana Regenration
    8 ( + 0.8 )
  • Move Speed
    345

DIANA SPELLS

  • Moonsilver Blade
    Moonsilver Blade

    Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for her next 3 attacks.

  • Crescent Strike
    Crescent Strike
    • Cost: 50 {{ abilityresourcename }}
    • Range: 900

    Unleashes a bolt of lunar energy in an arc dealing magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

    Diana unleashes an arc of lunar energy, dealing {{ totaldamage }} magic damage and marking with Moonlight for {{ moonlightduration }} seconds. Moonlight reveals enemies that are not stealthed.

  • Pale Cascade
    Pale Cascade
    • Cost: 40/45/50/55/60 {{ abilityresourcename }}
    • Range: 800

    Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

    Diana creates three orbiting spheres for {{ shieldduration }} seconds that explode on contact, each dealing {{ totaldamage }} magic damage, up to a max of {{ totalmaxdamage }} damage.Diana also gains {{ shieldvalue }} Shield for the same duration. When the last sphere detonates, she gains an additional {{ shieldvalue }} Shield and refreshes the duration.

  • Lunar Rush
    Lunar Rush
    • Cost: 40/45/50/55/60 {{ abilityresourcename }}
    • Range: 825

    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

    Diana becomes as the vengeful moon, dashing to an enemy and dealing {{ totaldamage }} magic damage. If the target is afflicted with Moonlight, this Ability's Cooldown is refreshed.

  • Moonfall
    Moonfall
    • Cost: 100 {{ abilityresourcename }}
    • Range: 475

    Diana reveals and draws in all nearby enemies and slows them.<br><br>If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

    Diana Pulls In, Slows by [{{ slowtooltip }}]%, and reveals nearby enemies for {{ slowduration }} seconds.If Diana hits at least one enemy champion, she calls to the moon, dealing {{ rexplosiondamage }} magic damage plus {{ rmultihitamplification }} for each champion pulled beyond the first, up to a max of an additional {{ maxdamage }} damage.

DIANA COUNTER/TIPS

Diana Ally Tips

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
  • Strong against:

Diana Enemy Tips

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

How to counter Diana in:

DIANA Build

DIANA SUMMONER SPELLS

Flash Teleport

DIANA REFORGED RUNES

Domination

Electrocute Sudden Impact Eyeball Collection Ingenious Hunter

Sorcery

Absolute Focus Gathering Storm

DIANA ABILITY ORDER

Crescent Strike 1 3 7 8 9
Pale Cascade 2 4 10 12 13
Lunar Rush 5 14 15 17 18
Moonfall 6 11 16

DIANA ITEMS

Starting Items

Doran's Ring Health Potion

First Back

Blasting Wand Refillable Potion Hextech Alternator Lost Chapter Sorcerer's Shoes Control Ward

Alternative Early Items

Needlessly Large Rod Seeker's Armguard Oblivion Orb Verdant Barrier

Go to items

Hextech Rocketbelt Crown of the Shattered Queen Sorcerer's Shoes Shadowflame Zhonya's Hourglass Banshee's Veil Rabadon's Deathcap Void Staff

SOLO AP THREAT BUILD (currently weakest)

Night Harvester Sorcerer's Shoes Shadowflame Zhonya's Hourglass Rabadon's Deathcap Horizon Focus Void Staff

Alternate Options

Morellonomicon Cosmic Drive Horizon Focus

Fun Experimental Build

Crown of the Shattered Queen Sorcerer's Shoes Cosmic Drive Zhonya's Hourglass Rabadon's Deathcap Void Staff

DIANA SUMMONER SPELLS

Flash Teleport

DIANA REFORGED RUNES

Precision

Conqueror Triumph Legend: Alacrity Last Stand

Inspiration

Magical Footwear Cosmic Insight

DIANA ABILITY ORDER

Crescent Strike 1 4 5 7 9
Pale Cascade 2 8 10 12 13
Lunar Rush 3 14 15 17 18
Moonfall 6 11 16

DIANA ITEMS

STARTING ITEMS

Doran's Ring Health Potion Doran's Shield Health Potion

FIRST RECALL

Control Ward

CORE ITEMS

Hextech Rocketbelt Zhonya's Hourglass

HELPFUL

Control Ward Elixir of Sorcery

SITUATIONAL ITEMS

Zhonya's Hourglass Void Staff Morellonomicon Banshee's Veil Mejai's Soulstealer Lich Bane Hextech Rocketbelt Plated Steelcaps Mercury's Treads Demonic Embrace Horizon Focus Nashor's Tooth Cosmic Drive Night Harvester

Example STANDARD BUILD

Ionian Boots of Lucidity Hextech Rocketbelt Zhonya's Hourglass Shadowflame Rabadon's Deathcap Void Staff

VS HEAVY AD

Plated Steelcaps Hextech Rocketbelt Zhonya's Hourglass Shadowflame Rabadon's Deathcap Void Staff

VS HEAVY AP/CC

Mercury's Treads Hextech Rocketbelt Banshee's Veil Zhonya's Hourglass Rabadon's Deathcap Void Staff

VS HARD HEALING

Ionian Boots of Lucidity Hextech Rocketbelt Morellonomicon Zhonya's Hourglass Void Staff Rabadon's Deathcap

DIANA SUMMONER SPELLS

Flash Ignite

DIANA REFORGED RUNES

Precision

Lethal Tempo Presence of Mind Legend: Alacrity Coup de Grace

Domination

Sudden Impact Ultimate Hunter

DIANA ABILITY ORDER

Crescent Strike 1 4 5 7 9
Pale Cascade 3 14 15 17 18
Lunar Rush 2 8 10 12 13
Moonfall 6 11 16

DIANA ITEMS

Standard Stard

Doran's Ring Health Potion Stealth Ward

First Back

Lost Chapter Boots Refillable Potion

Next Few Backs

Recurve Bow Luden's Tempest Sorcerer's Shoes

Full build

Luden's Tempest Sorcerer's Shoes Blade of The Ruined King Nashor's Tooth Lich Bane

Last Item Options

Ravenous Hydra Zhonya's Hourglass Wit's End

First Back

Tear of the Goddess Noonquiver Boots Refillable Potion

Full Build

Manamune Kraken Slayer Berserker's Greaves Nashor's Tooth Lich Bane

Other Items

Ravenous Hydra Wit's End Blade of The Ruined King Guinsoo's Rageblade Zhonya's Hourglass

DIANA SKINS

0
0
0
0
0
0
0
0
0
0
0

DIANA LORE

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.