Diana Scorn of the Moon

Fighter Mage

DIANA STATS

Attack
  • Attack Damage
    57 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    150
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    570 ( + 95 )
  • HP Regeneration
    7.5 ( + 0.85 )
  • Armor
    31 ( + 3.6 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    375 ( + 25 )
  • Mana Regenration
    8 ( + 0.8 )
  • Move Speed
    345

DIANA SPELLS

  • Moonsilver Blade
    Moonsilver Blade

    Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks.

  • Crescent Strike
    Crescent Strike
    • Cost: 50 {{ abilityresourcename }}
    • Range: 900

    Unleashes a bolt of lunar energy in an arc dealing magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

    Unleashes a bolt of lunar energy in an arc dealing {{ totaldamage }} magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for {{ moonlightduration }} seconds.

  • Pale Cascade
    Pale Cascade
    • Cost: 40/45/50/55/60 {{ abilityresourcename }}
    • Range: 800

    Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

    Creates three orbiting spheres that explode on contact with enemies, each dealing {{ totaldamage }} magic damage ({{ totalmaxdamage }} Maximum Damage). Lasts {{ shieldduration }} seconds.Grants a temporary shield that absorbs {{ shieldvalue }} damage. If the third sphere detonates, the shield increases by {{ shieldvalue }}.

  • Lunar Rush
    Lunar Rush
    • Cost: 40/45/50/55/60 {{ abilityresourcename }}
    • Range: 825

    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing {{ totaldamage }} magic damage, resetting its cooldown if the enemy is affected by Moonlight.

  • Moonfall
    Moonfall
    • Cost: 100 {{ abilityresourcename }}
    • Range: 475

    Diana reveals and draws in all nearby enemies and slows them.<br><br>If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

    Reveals and draws in all nearby enemies and slows them by [{{ slowtooltip }}]% for {{ slowduration }} seconds.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after {{ delay }} second, dealing {{ rexplosiondamage }} magic damage in an area around her, increased by {{ rmultihitamplification }} for each target beyond the first pulled.

DIANA COUNTER/TIPS

Diana Ally Tips

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
  • Strong against:

Diana Enemy Tips

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.

How to counter Diana in:

DIANA Build

DIANA SUMMONER SPELLS

Flash Smite

DIANA REFORGED RUNES

Precision

Conqueror Triumph Legend: Alacrity Coup de Grace

Resolve

Shield Bash Bone Plating

DIANA ABILITY ORDER

Crescent Strike 2 3 5 7 9
Pale Cascade 1 8 10 12 13
Lunar Rush 4 14 15 17 18
Moonfall 6 11 16

DIANA ITEMS

Jungle Essentials With Trinket

Hunter's Talisman Refillable Potion Boots of Speed Warding Totem (Trinket) Stalker's Blade Sorcerer's Shoes

Offensive Items

Rylai's Crystal Scepter Rabadon's Deathcap Liandry's Torment Hextech Gunblade Guinsoo's Rageblade Void Staff Lich Bane Nashor's Tooth Blade of the Ruined King Morellonomicon Luden's Echo

Defensive Items

Warmog's Armor Abyssal Mask Guardian Angel Wit's End Rod of Ages Iceborn Gauntlet Zhonya's Hourglass

My Finished Build Jungle Diana

Stalker's Blade Nashor's Tooth Zhonya's Hourglass Rabadon's Deathcap Void Staff Sorcerer's Shoes Elixir of Sorcery

Finished Jungle Off-Tank Diana (Defensive Build)

Rod of Ages Rylai's Crystal Scepter Wit's End Guardian Angel Warmog's Armor Sorcerer's Shoes

2nd Finish Build Offensive/Defensive Mix

Hextech Gunblade Blade of the Ruined King Iceborn Gauntlet Rabadon's Deathcap Guardian Angel Sorcerer's Shoes

Jungle First 3 Item Build Nash OR Void

Stalker's Blade Nashor's Tooth Zhonya's Hourglass

DIANA SUMMONER SPELLS

Flash Ignite

DIANA REFORGED RUNES

Precision

Conqueror Presence of Mind Legend: Alacrity Coup de Grace

Domination

Taste of Blood Ravenous Hunter

DIANA ABILITY ORDER

Crescent Strike 1 3 7 8 9
Pale Cascade 2 5 10 12 13
Lunar Rush 4 14 15 17 18
Moonfall 6 11 16

DIANA ITEMS

Starting Items

Doran's Ring

First Buy

Doran's Ring Refillable Potion

2nd Buy Ahead

Hextech Revolver

2nd Buy Behind

Kindlegem

3rd Buy

Hextech Protobelt-01

4th Buy Vs Healing

Morellonomicon

4th Buy Vs No Healing

Rylai's Crystal Scepter

5th Item Prep For Zhonyas

Stopwatch

6th Buy

Rabadon's Deathcap

7th Buy Complete Zhonyas

Zhonya's Hourglass

Eighth Buy

Void Staff

STANDARD CONQ BUILD

Sorcerer's Shoes Hextech Protobelt-01 Morellonomicon Rabadon's Deathcrown Zhonya's Hourglass Void Staff

DIANA SUMMONER SPELLS

Flash Teleport

DIANA REFORGED RUNES

Precision

Conqueror Presence of Mind Legend: Tenacity Last Stand

Inspiration

Magical Footwear Biscuit Delivery

DIANA ABILITY ORDER

Crescent Strike 1 4 5 7 9
Pale Cascade 2 8 10 12 13
Lunar Rush 3 14 15 17 18
Moonfall 6 11 16

DIANA ITEMS

STARTING ITEMS

Doran's Ring Health Potion Doran's Shield Health Potion Dark Seal Refillable Potion

FIRST RECALL

Hextech Revolver Control Ward

CORE ITEMS

Nashor's Tooth Liandry's Torment

HELPFUL

Control Ward Elixir of Sorcery

SITUATIONAL ITEMS

Void Staff Morellonomicon Banshee's Veil Abyssal Mask Mejai's Soulstealer Lich Bane Spellbinder Hextech Protobelt-01 Ninja Tabi Mercury's Treads

STANDARD BUILD

Sorcerer's Shoes Nashor's Tooth Liandry's Torment Zhonya's Hourglass Void Staff Rabadon's Deathcap

VS HEAVY AD

Ninja Tabi Nashor's Tooth Zhonya's Hourglass Liandry's Torment Rabadon's Deathcap Void Staff

VS HEAVY AP/CC

Mercury's Treads Nashor's Tooth Banshee's Veil Liandry's Torment Rabadon's Deathcap Void Staff

VS HARD HEALING

Sorcerer's Shoes Nashor's Tooth Morellonomicon Liandry's Torment Rabadon's Deathcap Zhonya's Hourglass

DIANA SKINS

0
0
0
0
0
0
0

DIANA LORE

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.