DIANA STATS
Attack
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Attack Damage57 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range150
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Critical Hit Chance0 ( + 0 )
Defense
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HP640 ( + 109 )
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HP Regeneration6.5 ( + 0.85 )
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Armor31 ( + 4.3 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana375 ( + 25 )
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Mana Regenration8 ( + 0.8 )
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Move Speed345
DIANA SPELLS
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Moonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for her next 3 attacks.
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Crescent Strike
- Cost: 50 {{ abilityresourcename }}
- Range: 900
Unleashes a bolt of lunar energy in an arc dealing magic damage.<br><br>Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Diana unleashes an arc of lunar energy, dealing {{ totaldamage }} magic damage and marking with Moonlight for {{ moonlightduration }} seconds. Moonlight reveals enemies that are not stealthed.
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Pale Cascade
- Cost: 40/45/50/55/60 {{ abilityresourcename }}
- Range: 800
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Diana creates three orbiting spheres for {{ shieldduration }} seconds that explode on contact, each dealing {{ totaldamage }} magic damage, up to a max of {{ totalmaxdamage }} damage.Diana also gains {{ shieldvalue }} Shield for the same duration. When the last sphere detonates, she gains an additional {{ shieldvalue }} Shield and refreshes the duration.
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Lunar Rush
- Cost: 40/45/50/55/60 {{ abilityresourcename }}
- Range: 825
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.<br><br>Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Diana becomes as the vengeful moon, dashing to an enemy and dealing {{ totaldamage }} magic damage. If the target is afflicted with Moonlight, this Ability's Cooldown is refreshed.
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Moonfall
- Cost: 100 {{ abilityresourcename }}
- Range: 475
Diana reveals and draws in all nearby enemies and slows them.<br><br>If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Diana Pulls In, Slows by [{{ slowtooltip }}]%, and reveals nearby enemies for {{ slowduration }} seconds.If Diana hits at least one enemy champion, she calls to the moon, dealing {{ rexplosiondamage }} magic damage plus {{ rmultihitamplification }} for each champion pulled beyond the first, up to a max of an additional {{ maxdamage }} damage.
DIANA COUNTER/TIPS
Diana Ally Tips
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
- Strong against:
Diana Enemy Tips
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
DIANA Build
DIANA SUMMONER SPELLS
DIANA REFORGED RUNES
Domination
Sorcery
DIANA ABILITY ORDER
1 | 3 | 7 | 8 | 9 | ||||||||||||||
2 | 4 | 10 | 12 | 13 | ||||||||||||||
5 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
DIANA ITEMS
Starting Items
First Back
Alternative Early Items
Go to items
SOLO AP THREAT BUILD (currently weakest)
Alternate Options
Fun Experimental Build
DIANA SUMMONER SPELLS
DIANA REFORGED RUNES
Precision
Inspiration
DIANA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
DIANA ITEMS
STARTING ITEMS
FIRST RECALL
CORE ITEMS
HELPFUL
SITUATIONAL ITEMS
Example STANDARD BUILD
VS HEAVY AD
VS HEAVY AP/CC
VS HARD HEALING
DIANA SUMMONER SPELLS
DIANA REFORGED RUNES
Precision
Domination
DIANA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |