TWISTED FATE STATS
Attack
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Attack Damage52 ( + 3.3 )
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Attack SpeedNaN ( +0%)
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Attack Range525
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Critical Hit Chance0 ( + 0 )
Defense
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HP604 ( + 108 )
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HP Regeneration5.5 ( + 0.6 )
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Armor21 ( + 4.35 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana333 ( + 39 )
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Mana Regenration8 ( + 0.8 )
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Move Speed330
TWISTED FATE SPELLS
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Loaded Dice
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
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Wild Cards
- Cost: 60/70/80/90/100 {{ abilityresourcename }}
- Range: 10000
Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.
Twisted Fate throws three cards that deal {{ totaldamage }} magic damage each.
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Pick a Card
- Cost: 40/55/70/85/100 {{ abilityresourcename }}
- Range: 200
Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
Twisted Fate begins shuffling his deck, allowing him to Recast to lock in one of three cards and enhance his next Attack.The Blue Card deals {{ bluedamage }} magic damage and restores 50/75/100/125/150 Mana.The Red Card deals {{ reddamage }} to nearby enemies and Slows by 30/35/40/45/50% for 2.5 seconds.The Gold Card deals {{ golddamage }} and Stuns for 1/1.25/1.5/1.75/2 seconds.
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Stacked Deck
- Cost: Passive
- Range: 0
Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.
Passive: Every 4th Attack deals an additional {{ bonusdamage }} magic damage.Twisted Fate also gains {{ attackspeedbonus }}% Attack Speed.
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Destiny
- Cost: 100 {{ abilityresourcename }}
- Range: 5500
Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.
Twisted Fate focuses on his cards, granting True Sight of all enemy champions on the map for 6/8/10 seconds and allowing him to Recast.
Recast: Twisted Fate teleports up to 5500 units away.
TWISTED FATE COUNTER/TIPS
Twisted Fate Ally Tips
- Coordinate with your allies for the best time to use Destiny to ambush enemies.
- Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off.
- Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions.
- Strong against:
Twisted Fate Enemy Tips
- Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit.
- If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks.
TWISTED FATE Build
TWISTED FATE SUMMONER SPELLS
TWISTED FATE REFORGED RUNES
Domination
Inspiration
TWISTED FATE ABILITY ORDER
3 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
1 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
TWISTED FATE ITEMS
STARTING ITEMS
LOW GOLD BASE
BEST MYTHIC'S (buy one of these first)
CORE ITEMS after mythic
BOOTS (read the boots section down below to know which one you need)
SITUATIONAL ITEMS
LATE GAME ITEMS
standard FULL-BUILD (good for most games)
TWISTED FATE SUMMONER SPELLS
TWISTED FATE REFORGED RUNES
Precision
Domination
TWISTED FATE ABILITY ORDER
13 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 5 | 9 | 10 | 12 | ||||||||||||||
1 | 3 | 4 | 7 | 8 | ||||||||||||||
6 | 11 | 16 |
TWISTED FATE ITEMS
Starting(ALWAYS START LIKE THIS)
Core
Boots
2nd (pick one)
3rd
4th
5th
Full build example
Alternative Last item
STARTING
CORE
PICK ONE
LATE GAME CHOICES
STARTING
CORE
BOOTS
NECCESARY
SITUATIONAL/LATE GAME
TWISTED FATE SUMMONER SPELLS
TWISTED FATE REFORGED RUNES
Domination
Resolve
TWISTED FATE ABILITY ORDER
2 | 8 | 10 | 12 | 13 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |