Aurora the Witch Between Worlds

MageAssassin

AURORA STATS

Attack
  • Attack Damage
    53 ( + 3 )
  • Attack Speed
    0.668 ( +0%)
  • Attack Range
    550
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    607 ( + 110 )
  • HP Regeneration
    6 ( + 0.55 )
  • Armor
    23 ( + 4.5 )
  • Magic Resistance
    30 ( + 1.3 )
Other
  • Mana
    475 ( + 30 )
  • Mana Regenration
    8 ( + 0.8 )
  • Move Speed
    335

AURORA SPELLS

  • Spirit Abjuration
    Spirit Abjuration

    Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

  • Twofold Hex
    Twofold Hex
    • Cost: 60
    • Range: 900

    Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

  • Across the Veil
    Across the Veil
    • Cost: 80
    • Range: 700

    Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

  • The Weirding
    The Weirding
    • Cost: 80
    • Range: 825

    Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

  • Between Worlds
    Between Worlds
    • Cost: 100
    • Range: 250

    Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

AURORA COUNTER/TIPS

Aurora Ally Tips

  • Strong against:

Aurora Enemy Tips

How to counter Aurora:

AURORA Build

AURORA SUMMONER SPELLS

Flash

AURORA REFORGED RUNES

Sorcery

Arcane CometManaflow BandTranscendenceScorch

Domination

AURORA ABILITY ORDER

Twofold Hex 1 4 5 7 9
Across the Veil 2 8 10 12 13
The Weirding 3 14 15 17 18
Between Worlds 6 11 16

AURORA ITEMS

STARTING ITEMS

Doran's RingHealth PotionHealth Potion

CORE BUILD

Luden's CompanionSorcerer's ShoesRabadon's Deathcap

SITUATIONAL - OFFENSIVE

Void StaffShadowflame

SITUATIONAL - DEFENSIVE

Zhonya's HourglassBanshee's Veil

AURORA SUMMONER SPELLS

FlashSmite

AURORA REFORGED RUNES

Domination

Dark HarvestSudden ImpactTreasure Hunter

Sorcery

Nimbus CloakWaterwalking

AURORA ABILITY ORDER

Twofold Hex 1 4 5 7 9
Across the Veil 2 8 10 12 13
The Weirding 3 14 15 17 18
Between Worlds 6 11 16

AURORA ITEMS

JUNGLE START

Gustwalker HatchlingHealth Potion

CORE BUILD

Luden's CompanionSorcerer's ShoesRabadon's Deathcap

SITUATIONAL

Zhonya's HourglassVoid StaffMorellonomicon

AURORA SUMMONER SPELLS

FlashHeal

AURORA REFORGED RUNES

Precision

Lethal TempoTriumphLegend: AlacrityCoup de Grace

Inspiration

AURORA ABILITY ORDER

Twofold Hex 1 4 5 7 9
Across the Veil 2 8 10 12 13
The Weirding 3 14 15 17 18
Between Worlds 6 11 16

AURORA ITEMS

STARTING ITEMS

Doran's BladeHealth Potion

CORE BUILD

Berserker's GreavesKraken SlayerPhantom Dancer

SITUATIONAL

Infinity EdgeLord Dominik's RegardsGuardian Angel

AURORA SKINS

Aurora default
Aurora Battle Bunny Aurora

AURORA LORE

From the moment she was born, Aurora navigated life with a unique ability to move between the spirit and material realms. Determined to learn more about the spirit realm's inhabitants, she left her home to further her research and happened upon a wayward demigod who'd become twisted and lost to time. Witnessing his desperation, Aurora resolved to find a way to help her feral friend regain his forgotten identity—a journey that would take her to the farthest reaches of the Freljord.