Sona Maven of the Strings

Support Mage

SONA STATS

Attack
  • Attack Damage
    49 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    550
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    480 ( + 77 )
  • HP Regeneration
    5.5 ( + 0.55 )
  • Armor
    28 ( + 3.3 )
  • Magic Resistance
    30 ( + 0.5 )
Other
  • Mana
    340 ( + 45 )
  • Mana Regenration
    11.5 ( + 0.4 )
  • Move Speed
    325

SONA SPELLS

  • Power Chord
    Power Chord

    After 3 spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.

  • Hymn of Valor
    Hymn of Valor
    • Cost: 75/80/85/90/95 {{ abilityresourcename }}
    • Range: 825

    Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.

    Sona deals {{ totaldamagett }} magic damage to the nearest two enemies, prioritizing champions. She then begins a new Melody.
    Melody: Sona gains an aura for 3 seconds, granting allied champions an additional {{ attackbonusdamagett }} magic damage on their next Attack. Granting an ally this effect will refund Sona {{ manarefund }} Mana once per cast.

  • Aria of Perseverance
    Aria of Perseverance
    • Cost: 105/110/115/120/125 {{ abilityresourcename }}
    • Range: 1000

    Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.

    Active: Sona restores {{ totalhealtt }} Health to herself and a nearby allied champion, prioritizing the most wounded. She then begins a new Melody.
    Melody: Sona gains an aura for 3 seconds, granting allied champions {{ totalshieldtt }} Shield for 1.5 seconds. Granting an ally this aura effect will refund Sona {{ manarefund }} Mana once per cast.

  • Song of Celerity
    Song of Celerity
    • Cost: 90 {{ abilityresourcename }}
    • Range: 430

    Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed.

    Active: Sona grants herself {{ totalmstt }} Move Speed for 7 seconds, or until damaged. She then begins a new Melody.
    Melody: Sona gains an aura for 3 seconds that grants allied champions {{ allyms }} Move Speed for 3 seconds. Granting an ally this effect will refund Sona {{ manarefund }} Mana once per cast.

  • Crescendo
    Crescendo
    • Cost: 100 {{ abilityresourcename }}
    • Range: 900

    Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank reduces the base cooldown of Sona's basic abilities.

    Passive: The base cooldown of Sona's basic Abilities is reduced by 10/25/40%.
    Active: Sona strikes an irresistible chord, Stunning enemy Champions and forcing them to dance for 1.5 seconds and dealing {{ rdamagecalc }} magic damage.

SONA COUNTER/TIPS

Sona Ally Tips

  • Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies.
  • Save Crescendo for the game-altering moment.
  • Well-timed uses of Aria of Perseverance will grant you maximum survivability.
  • Strong against:

Sona Enemy Tips

  • Spread out when you see Sona so she can't make your entire team dance.
  • Kill Sona first, as she will heal up her team if left alone for too long.

How to counter Sona in:

SONA Build

SONA SUMMONER SPELLS

Exhaust Flash

SONA REFORGED RUNES

Sorcery

Summon Aery Manaflow Band Transcendence Gathering Storm

Resolve

Shield Bash Revitalize

SONA ABILITY ORDER

Hymn of Valor 1 8 10 12 13
Aria of Perseverance 2 4 5 7 9
Song of Celerity 3 14 15 17 18
Crescendo 6 11 16

SONA ITEMS

Starting items

Spellthief's Edge Health Potion

Early game

Moonstone Renewer

Upon quest completion

Oracle Lens

Mid game

Staff of Flowing Water Ionian Boots of Lucidity

Late game

Seraph's Embrace Rabadon's Deathcap

Full build, see Tips & Tricks it's useful

Shard of True Ice Moonstone Renewer Staff of Flowing Water Ionian Boots of Lucidity Seraph's Embrace Rabadon's Deathcap

Super late game, swap boots

Shard of True Ice Moonstone Renewer Staff of Flowing Water Lich Bane Seraph's Embrace Rabadon's Deathcap

SONA SUMMONER SPELLS

Flash Ignite

SONA REFORGED RUNES

Sorcery

Arcane Comet Manaflow Band Transcendence Scorch

Precision

Presence of Mind Cut Down

SONA ABILITY ORDER

Hymn of Valor 1 3 5 8 10
Aria of Perseverance 2 7 9 12 13
Song of Celerity 4 14 15 17 18
Crescendo 6 11 16

SONA ITEMS

What I would recommend as of 10.24

Shard of True Ice Moonstone Renewer Lich Bane Dark Seal Oracle Lens

Only one start

Spellthief's Edge Health Potion

First back that keeps your options open

Dark Seal Amplifying Tome Control Ward

After 10.24 I heavily recommend renewer but you have options

Moonstone Renewer Luden's Tempest Everfrost

Go nuclear

Aether Wisp Blasting Wand Sheen Lich Bane Boots Ionian Boots of Lucidity

I doubt your game will last long enough to afford these but pick 1

Staff of Flowing Water Zhonya's Hourglass Rabadon's Deathcap

SONA SUMMONER SPELLS

Flash Ignite

SONA REFORGED RUNES

Sorcery

Summon Aery Manaflow Band Celerity Scorch

Precision

Presence of Mind Cut Down

SONA ABILITY ORDER

Hymn of Valor 1 3 5 7 9
Aria of Perseverance 2 8 12 13 14
Song of Celerity 4 10 15 17 18
Crescendo 6 11 16

SONA ITEMS

Staring Items

Spellthief's Edge Health Potion

First Buy

Boots Kindlegem Faerie Charm Amplifying Tome

Mythic Option

Control Ward Moonstone Renewer Ionian Boots of Lucidity Oracle Lens

Redemption

Redemption

Mikaels

Mikael's Blessing

Ardent Censer

Ardent Censer

Solari

Locket of the Iron Solari

Flowing Water

Staff of Flowing Water

SONA SKINS

0
0
0
0
0
0
0
0
0
0

SONA LORE

Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.