SENNA STATS
Attack
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Attack Damage50 ( + 0 )
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Attack SpeedNaN ( +0%)
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Attack Range600
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Critical Hit Chance0 ( + 0 )
Defense
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HP560 ( + 89 )
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HP Regeneration3.5 ( + 0.55 )
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Armor28 ( + 4.7 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana350 ( + 45 )
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Mana Regenration11.5 ( + 0.4 )
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Move Speed330
SENNA SPELLS
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Absolution
When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance. <br><br>Attacks from Senna's Relic Cannon take longer to fire, deal bonus damage, and briefly grant her a portion of her target's Move Speed.
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Piercing Darkness
- Cost: 70/80/90/100/110 {{ abilityresourcename }}
- Range: 600
From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
Senna shoots a bolt of piercing shadow through an ally or enemy, dealing {{ totaldamage }} physical damage to enemies and slowing them by {{ totalslow }} for {{ slowduration }} seconds. Restores {{ totalheal }} Health to allied champions. Attacks reduce this Ability's Cooldown by {{ cdreductiononhit }} second.
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Last Embrace
- Cost: 50/55/60/65/70 {{ abilityresourcename }}
- Range: 1250
Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
Senna sends forth the Black Mist, dealing {{ damage }} physical damage to the first enemy hit. After a {{ delaytime }} second delay the target and other nearby enemies are Rooted for {{ rootduration }} seconds.
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Curse of the Black Mist
- Cost: 70 {{ abilityresourcename }}
- Range: 400
Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.
Senna dissolves into a cloud of Black Mist for {{ buffduration }} seconds, becoming a Wraith. Allied champions who enter the Mist are Camouflaged and become Wraiths when they leave. Wraiths gain {{ totalms }} Move Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.
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Dawning Shadow
- Cost: 100 {{ abilityresourcename }}
- Range: 25000
Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
Senna fires a beam of light that deals {{ totaldamage }} physical damage to all enemy champions hit. Allied champions hit in a wider area receive {{ totalshield }} Shield for {{ shieldduration }} seconds.
SENNA COUNTER/TIPS
Senna Ally Tips
- Strong against:
Senna Enemy Tips
How to counter Senna in:
SENNA Build
SENNA SUMMONER SPELLS
SENNA REFORGED RUNES
Inspiration
Precision
SENNA ABILITY ORDER
1 | 3 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
4 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
SENNA ITEMS
Starting items
Boot Options
First Back
Core
Alt Core
Situational
Full Build Example
SENNA SUMMONER SPELLS
SENNA REFORGED RUNES
Precision
Inspiration
SENNA ABILITY ORDER
1 | 3 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
4 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
SENNA ITEMS
IMPORTANT NOTE; READ
Starter items
Ideal first back
Early situational
Boots options
Core items (build BC last if you built GW early)
3rd item options
Build as soon as it can evolve
Last item options
Elixir
FULL BUILD EXAMPLE (in order)
Starter items
Ideal first back
Early situationals
Core items (IN ORDER)
2nd item options
Boots options
4th item options
5th item options
6th item options
Elixirs
FULL BUILD EXAMPLE (in order)
Starter items
Ideal first back
Early situationals
Core items
Boots options
Build as soon as it can evolve
Last item options
Elixirs
FULL BUILD EXAMPLE (in order)
Starter items
Ideal first back
Early situational
Boots options
Core items (build BC last if you built GW early)
3rd item options
Build as soon as it can evolve
Last item option
Elixirs
FULL BUILD EXAMPLE (in order))
Starter items
Ideal first back
Early situational
Core items
Boots options
Build as soon as it can evolve
Last item options
Elixir
FULL BUILD EXAMPLE (in order)
EXPERIMENTAL NO MYTHIC (see notes)
Starter items
Ideal first back
Early situationals
Core items
Boots options
After core (no specific order, prioritize early damage, late defensiveness)
Elixirs
FULL BUILD EXAMPLE (in order)
Starter Items
Ideal first back
Early situationals
Core items
Boots options
Build as soon as it can evolve
Last item options
Elixirs
FULL BUILD EXAMPLE (in order)
Starter items
Ideal first back
Early situationals
Core items
Boots options
4th item option
5th item option
6h item option
Elixirs
Starter items
Ideal first back
Early situationals
Core items
Boots options
Build as soon as it can evolve
Last item option
Elixirs
SENNA SUMMONER SPELLS
SENNA REFORGED RUNES
Inspiration
Precision
SENNA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |