Ornn The Fire below the Mountain

Tank Fighter

ORNN STATS

Attack
  • Attack Damage
    69 ( + 3.5 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    175
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    590 ( + 95 )
  • HP Regeneration
    9 ( + 0.9 )
  • Armor
    36 ( + 4 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    340.6 ( + 45 )
  • Mana Regenration
    8.01 ( + 0.6 )
  • Move Speed
    335

ORNN SPELLS

  • Living Forge
    Living Forge

    Ornn gains an additional bonus Armor and Magic Resistance from all sources.<br><br>Ornn can spend gold to forge non-consumable items anywhere.<br><br>Additionally, he can create masterwork items for himself and for his allies.

  • Volcanic Rupture
    Volcanic Rupture
    • Cost: 45 {{ abilityresourcename }}
    • Range: 800

    Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.

    Ornn slams the ground, creating a fissure which deals 20/45/70/95/120 (+60% Attack Damage) physical damage and slows by 40% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.The fissure stops shortly after hitting an enemy champion.

  • Bellows Breath
    Bellows Breath
    • Cost: 45/50/55/60/65 {{ abilityresourcename }}
    • Range: 25000

    Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.

    Ornn stomps forwards, breathing fire and becoming unstoppable for {{ breathduration }} seconds. The fire deals up to {{ maxpercenthpperticktooltip }}% target Max Health as magic damage.Enemies hit by the final gout of flame become Brittle for {{ brittleduration }} seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals {{ brittlepercentmaxhpcalc }} of their max health as magic damage.Ornn's basic attacks knock back Brittle targets.Minimum of {{ totalminimumdamage }} against Champions and Minions, and maximum of {{ totalmonsterdamagecap }} against monsters.

  • Searing Charge
    Searing Charge
    • Cost: 35/40/45/50/55 {{ abilityresourcename }}
    • Range: 450

    Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.

    Ornn charges, dealing {{ totaldamage }} physical damage to enemies hit.If Ornn rams into terrain, he creates a shockwave that knocks up enemies for {{ knockupduration }} second and applies Searing Charge's damage to those not hit by the charge.The shockwave destroys magma pillars and terrain created by enemy champions.

  • Call of the Forge God
    Call of the Forge God
    • Cost: 100 {{ abilityresourcename }}
    • Range: 2500

    Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

    Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take {{ rdamagecalc }} magic damage, are slowed by up to {{ rslowpercentbasepremath }}% based on distance traveled by the elemental for {{ rslowduration }} seconds and become Brittle for {{ brittledurationtooltiponly }} seconds.Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for {{ rstunduration }} second ({{ rstunreduction*100 }}% duration for subsequent champion hits), deals {{ rdamagecalc }} magic damage and applies Brittle.

ORNN COUNTER/TIPS

Ornn Ally Tips

  • Learning build paths of items can help quickly select upgrades in lane.
  • Volcanic Rupture can be used to set up zoning areas to threaten enemies.
  • The order of your abilties matters! Try to optimize Brittle usage.
  • Strong against:

Ornn Enemy Tips

  • Try to stay away from walls. Ornn is much less strong if he cannot stun you.
  • Attack Ornn to keep him from creating items in lane.

How to counter Ornn in:

ORNN Build

ORNN SUMMONER SPELLS

Smite Flash

ORNN REFORGED RUNES

Resolve

Aftershock Font of Life Conditioning Unflinching

Inspiration

Future's Market Cosmic Insight

ORNN ABILITY ORDER

Volcanic Rupture 2 14 15 17 18
Bellows Breath 1 4 5 7 8
Searing Charge 3 9 10 12 13
Call of the Forge God 6 11 16

ORNN ITEMS

Start

Refillable Potion Hunter's Talisman Warding Totem (Trinket)

Beginning Stages

Stalker's Blade Boots of Speed Bami's Cinder

Boots

Boots of Swiftness Mercury's Treads Ninja Tabi

Core #1 (Standart)

Boots of Speed Enchantment: Cinderhulk Abyssal Mask Iceborn Gauntlet

Core #2 (against full AD)

Boots of Speed Enchantment: Cinderhulk Iceborn Gauntlet Redemption

5th Item (usually)

Righteous Glory

Final Item

Gargoyle Stoneplate Spirit Visage Thornmail Randuin's Omen Dead Man's Plate Titanic Hydra

Full Build Example #1 (Standart)

Enchantment: Cinderhulk Boots of Swiftness Infernal Mask Frozen Fist Righteous Glory Gargoyle Stoneplate

Full Build Example #2 (Against no AP)

Enchantment: Cinderhulk Ninja Tabi Frozen Fist Salvation Righteous Glory Thornmail

Full Build Example #3 (Against a lot of AP/CC)

Enchantment: Cinderhulk Mercury's Treads Infernal Mask Frozen Fist Righteous Glory Spirit Visage

Full Build Example #4 (Against fed ADC/Assasin)

Enchantment: Cinderhulk Boots of Swiftness Infernal Mask Frozen Fist Randuin's Omen Dead Man's Plate

Full Build Example #5 (Damage is needed)

Enchantment: Cinderhulk Boots of Swiftness Infernal Mask Frozen Fist Dead Man's Plate Titanic Hydra

ORNN SUMMONER SPELLS

Flash Teleport

ORNN REFORGED RUNES

Resolve

Grasp of the Undying Demolish Conditioning Overgrowth

Inspiration

Time Warp Tonic Biscuit Delivery

ORNN ABILITY ORDER

Volcanic Rupture 2 8 10 12 13
Bellows Breath 1 4 5 7 9
Searing Charge 3 14 15 17 18
Call of the Forge God 6 11 16

ORNN ITEMS

Starting items (Sustain/trading)

Corrupting Potion Warding Totem (Trinket)

Starting Items (Defensive)

Doran's Shield Health Potion Warding Totem (Trinket)

2 Pot Start (Read notes)

Health Potion

Early buys

Bami's Cinder Catalyst of Aeons Ninja Tabi Null-Magic Mantle Mercury's Treads Cloth Armor Glacial Shroud Negatron Cloak

First buy choices vs AD

Sunfire Cape Iceborn Gauntlet Ninja Tabi

First buy choices vs AP

Abyssal Mask Adaptive Helm Mercury's Treads

Core build

Forgefire Cape Ninja Tabi Infernal Mask Righteous Glory Warmog's Armor Gargoyle Stoneplate

VS mainly AD comp

Frozen Fist Ninja Tabi Righteous Glory Forgefire Cape Thornmail Warmog's Armor

VS mainly AP

Infernal Mask Mercury's Treads Frozen Fist Adaptive Helm Warmog's Armor Locket of the Iron Solari

Other choices

Randuin's Omen Spirit Visage Thornmail Frozen Heart Dead Man's Plate

Masterwork upgrades (More in the Masterwork section)

Trinity Fusion Rabadon's Deathcrown Circlet of the Iron Solari Infernal Mask Molten Edge Salvation Obsidian Cleaver Forgefire Cape Frozen Fist Zhonya's Paradox Youmuu's Wraithblade Luden's Pulse Might of the Ruined King

ORNN SUMMONER SPELLS

Flash Teleport

ORNN REFORGED RUNES

Resolve

Grasp of the Undying Demolish Conditioning Overgrowth

Inspiration

Future's Market Cosmic Insight

ORNN ABILITY ORDER

Volcanic Rupture 2 8 10 12 13
Bellows Breath 1 4 5 7 9
Searing Charge 3 14 15 17 18
Call of the Forge God 6 11 16

ORNN ITEMS

Refillable Potion Start

Warding Totem (Trinket) Refillable Potion Forgefire Cape Boots of Speed Infernal Mask Warmog's Armor Thornmail Gargoyle Stoneplate Righteous Glory Elixir of Iron

ORNN SKINS

0
0

ORNN LORE

Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.