SION STATS
Attack
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Attack Damage68 ( + 4 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP615 ( + 87 )
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HP Regeneration7.5 ( + 0.8 )
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Armor32 ( + 4.2 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana330 ( + 42 )
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Mana Regenration8 ( + 0.6 )
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Move Speed345
SION SPELLS
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Glory in Death
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
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Decimating Smash
- Cost: 45 {{ abilityresourcename }}
- Range: 10000
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Begin Charging: Sion charges a heavy blow for up to 2 seconds.
Release: Sion slams his axe down, briefly Slowing and dealing between {{ mindamagetotal }} and {{ maxdamagetotal }} physical damage based on charge time. If Sion charged for at least 1 second, enemies are Knocked Up and Stunned for between 1.25 to 2.25 seconds based on charge time. -
Soul Furnace
- Cost: 65/70/75/80/85 {{ abilityresourcename }}
- Range: 500
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Passive: Sion gains 4 max Health when he kills a unit, or 15 for champion takedowns, large minions and large monsters.
Active: Sion gains {{ totalshield }} Shield for 6 seconds. After 3 seconds if the shield still holds, Sion can Recast to detonate the shield to deal {{ totaldamage }} plus 10/11/12/13/14% max Health magic damage -
Roar of the Slayer
- Cost: 35/40/45/50/55 {{ abilityresourcename }}
- Range: 800
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Sion fires a shockwave, dealing {{ totaldamage }} magic damage, Slowing them by [{{ slowamount }}]% for {{ slowduration }} seconds and removing {{ armorshred }}% Armor for {{ armorshredduration }} seconds. Non-champions hit are Knocked Back. Enemies hit by a Knocked Back unit take the same damage and effects.
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Unstoppable Onslaught
- Cost: 100 {{ abilityresourcename }}
- Range: 7500
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Sion charges Unstoppably in a direction for 8 seconds, turning towards the mouse cursor. Sion stops on colliding with an enemy champion or wall or on Recasting this Ability. At the end of the charge, Sion deals between {{ mindamagetotal }} and {{ maxdamagetotal }} physical damage based on distance travelled. Enemies close to Sion are Stunned for between {{ minstunduration }} and {{ maxstunduration }} seconds based on distance travelled. Enemies in a larger area are Slowed by [{{ slowamount }}]% for 3 seconds
SION COUNTER/TIPS
Sion Ally Tips
- You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
- Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.
- The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.
- Strong against:
Sion Enemy Tips
- Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact.
- Use the time after Sion has died to reposition and prepare for his return.
SION Build
SION SUMMONER SPELLS
SION REFORGED RUNES
Resolve
Inspiration
SION ABILITY ORDER
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
SION ITEMS
Standard Start
Against Poke (Teemo, Jayce, etc)
Rushing Winter's Approach
Against AD
Against AP/Heavy CC
Standard
Against auto attacker
Building Stridebreaker
Slow on basic attack
Damage and Tanky
Initiator
Damage
Team Utility
Juggernaut
Vanguard
Warden
Fighter
Split Pusher
Against Crit Dmg
Anti Healing
Mana and Att Speed Slow
Team Damage
Movespeed
Ability Haste and Shield Size
Protect the Carry
Boost Ally Damage
Aoe Heal and Damage
Cleanse CC for Ally
Health + Mana
Armor + MR and GIANT shield
Health and Regen
Vs. Fed Hypercarry/Splitpusher
Auto Attack Damage
Damage and Armor
Damage and Shield
Splitpush
SION SUMMONER SPELLS
SION REFORGED RUNES
Resolve
Precision
SION ABILITY ORDER
2 | 8 | 10 | 12 | 13 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
SION ITEMS
Start
Start
Core
If you in loading screen
Against AD
Against AP
Sion Top/Support
SION SUMMONER SPELLS
SION REFORGED RUNES
Sorcery
Resolve
SION ABILITY ORDER
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |