SION STATS
Attack
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Attack Damage68 ( + 4 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP545 ( + 73 )
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HP Regeneration7.5 ( + 0.8 )
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Armor32 ( + 3 )
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Magic Resistance32.1 ( + 1.25 )
Other
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Mana330 ( + 42 )
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Mana Regenration8 ( + 0.6 )
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Move Speed345
SION SPELLS
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Glory in Death
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
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Decimating Smash
- Cost: 45 {{ abilityresourcename }}
- Range: 10000
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Begin Charging: Sion charges a heavy blow for up to 2 seconds.
Release: Sion slams his axe down, breifly Slowing and dealing between {{ mindamagetotal }} and {{ maxdamagetotal }} physical damage based on charge time. If Sion charged for at least 1 second, enemies are Knocked Up and Stunned for between 1.25 to 2.25 seconds based on charge time. -
Soul Furnace
- Cost: 65/70/75/80/85 {{ abilityresourcename }}
- Range: 500
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Passive: Sion gains 4 max Health when he kills a unit, or 15 for champion takedowns, large minions and large monsters.
Active: Sion gains {{ totalshield }} Shield for 6 seconds. After 3 seconds if the shield still holds, Sion can Recast to detonate the shield to deal {{ totaldamage }} plus 10/11/12/13/14% max Health magic damage -
Roar of the Slayer
- Cost: 35/40/45/50/55 {{ abilityresourcename }}
- Range: 800
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Sion fires a shockwave, dealing {{ totaldamage }} magic damage, Slowing them by 40/45/50/55/60% for 2.5 seconds and removing 20% Armor for 2.5 seconds. Non-champions hit are Knocked Back. Enemies hit by a Knocked Back unit take the same damage and effects.
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Unstoppable Onslaught
- Cost: 100 {{ abilityresourcename }}
- Range: 7500
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Sion charges Unstoppably in a direction for 8 seconds, turning towards the mouse cursor. Sion stops on colliding with an enemy champion or wall or on Recasting this Ability. At the end of the charge, Sion deals between {{ mindamagetotal }} and {{ maxdamagetotal }} physical damage based on distance travelled. Enemies close to Sion are Stunned for between {{ minstunduration }} and {{ maxstunduration }} seconds based on distance travelled. Enemies in a larger area are Slowed by [{{ slowamount }}]% for 3 seconds
SION COUNTER/TIPS
Sion Ally Tips
- You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
- Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.
- The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.
- Strong against:
Sion Enemy Tips
- Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact.
- Use the time after Sion has died to reposition and prepare for his return.
SION Build
SION SUMMONER SPELLS


SION REFORGED RUNES
Resolve




Inspiration


SION ABILITY ORDER
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2 | 4 | 5 | 7 | 9 | |||||||||||||
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1 | 8 | 10 | 12 | 13 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
SION ITEMS
Starting Item Options
Boots Options
Mythic Items Options
Legendary Items Options
Full Build Example #1
Full Build Example #2
Full Build Example #3
Full Build Example #4
SION SUMMONER SPELLS


SION REFORGED RUNES
Resolve




Inspiration


SION ABILITY ORDER
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2 | 4 | 5 | 7 | 9 | |||||||||||||
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1 | 8 | 10 | 12 | 13 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
SION ITEMS
Standard Start
Standard Start (sustain)
Aggressive Start/ Poke
Against AD champion
Against AP champion
Bruiser Sion
Standard Tank Build
Against primarily AD teams
Against primarily AP teams
Locket of the Iron Solari
Situational Items
SION SUMMONER SPELLS


SION REFORGED RUNES
Resolve




Inspiration


SION ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
6 | 11 | 16 |
SION ITEMS
Starting items
First recall
Core items
Helpful
Situational items
Example Standard build
Vs heavy AD
Vs heavy AP
If really ahead/easy game
SION SKINS






