DARIUS STATS
Attack
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Attack Damage64 ( + 5 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP652 ( + 114 )
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HP Regeneration10 ( + 0.95 )
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Armor39 ( + 5.2 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana263 ( + 57.5 )
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Mana Regenration6.6 ( + 0.35 )
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Move Speed340
DARIUS SPELLS
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Hemorrhage
Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.
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Decimate
- Cost: 30/35/40/45/50 {{ abilityresourcename }}
- Range: 1
Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.
Darius hefts his axe then swings it around, dealing {{ bladedamage }} physical damage with the edge and {{ handledamage }} damage with the handle. Enemies hit with the handle do not take a Hemorrhage stack.Darius restores 13% missing Health per enemy champion and large jungle monster hit with the edge, up to a max of 39%.
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Crippling Strike
- Cost: 40 {{ abilityresourcename }}
- Range: 300
Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.
Darius' next Attack deals {{ empoweredattackdamage }} physical damage and Slows by 90% for 1 second.This Ability refunds its Mana cost and reduces its Cooldown by 50% if it kills the target.This Ability triggers spell effects upon dealing damage.
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Apprehend
- Cost: 70/60/50/40/30 {{ abilityresourcename }}
- Range: 535
Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Passive: Darius gains 15/20/25/30/35% Armor Penetration.
Active: Darius hooks with his axe, Pulling, and Knocking Up and Slowing by 40% for 1 second(s). -
Noxian Guillotine
- Cost: 100/100/0 {{ abilityresourcename }}
- Range: 460
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
Darius leaps to an enemy and strikes a lethal blow, dealing {{ damage }} true damage. For each Hemorrhage on the target, this Ability deals an additional {{ rdamagepercentperhemostack*100 }}% damage, up to a max of {{ maximumdamage }} damage.If this kills the target, Darius may Recast this Ability once within {{ rrecastduration }} seconds. At rank 3, this Ability has no Mana cost and kills refresh the Cooldown completely.
DARIUS COUNTER/TIPS
Darius Ally Tips
- Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect.
- Noxian Guillotine does more damage the more attacks you can land prior to it. Use Noxian Might to deal maximum damage.
- Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes.
- Strong against:
Darius Enemy Tips
- When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks.
- Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead.
DARIUS Build
DARIUS SUMMONER SPELLS
DARIUS REFORGED RUNES
Precision
Resolve
DARIUS ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
DARIUS ITEMS
Start vs. Melee
Start vs. Ranged
First Back
Usual Core
Option vs 2+ Tanks
Example vs Heavy AD
Example vs Heavy AP
Example vs 2+ Tanks
Strong 1v1, Sidelane Build
DARIUS SUMMONER SPELLS
DARIUS REFORGED RUNES
Precision
Resolve
DARIUS ABILITY ORDER
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 14 | 15 | 17 | 18 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
DARIUS ITEMS
THE OPENER (I'm a wimp)
THE OPENER (I have balls)
NIKE MERCURIAL FOR SOCCER, errrrrr I mean VS HEAVY CC TEAM
AIRMAX 200 (VS HEAVY AD)
THE AIR JORDAN FOR RUNNING IT DOWN, wait that's mobis
THE NIKE AIR FOR INTING
THE DYNAMIC DUO STANDARD #1
THE DYNAMIC DUO STANDARD #2 (VS HEAVY AP TEAM)
EXAMPLE OF VS FULL AD TEAM
EXAMPLE VS FULL AP TEAM
FOR TARGET INTING (dont do it)
Balanced #1
Balanced #2
DARIUS SUMMONER SPELLS
DARIUS REFORGED RUNES
Precision
Resolve
DARIUS ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |