Bard the Wandering Caretaker

Support Mage

BARD STATS

Attack
  • Attack Damage
    52 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    500
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    575 ( + 89 )
  • HP Regeneration
    5.5 ( + 0.55 )
  • Armor
    34 ( + 4 )
  • Magic Resistance
    30 ( + 0.5 )
Other
  • Mana
    350 ( + 50 )
  • Mana Regenration
    6 ( + 0.45 )
  • Move Speed
    330

BARD SPELLS

  • Traveler's Call
    Traveler's Call

    Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.

  • Cosmic Binding
    Cosmic Binding
    • Cost: 60 {{ abilityresourcename }}
    • Range: 25000

    Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

    Bard fires an energy bolt, dealing 80/125/170/215/260 (+65% Ability Power) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).

  • Caretaker's Shrine
    Caretaker's Shrine
    • Cost: 70 {{ abilityresourcename }}
    • Range: 800

    Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.

    Bard raises a health shrine that immediately offers 30/60/90/120/150 (+30% Ability Power) health, but restores up to 70/110/150/190/230 (+60% Ability Power) health as it gathers power for 10 seconds. The shrine's effect also grants 30% decaying movement speed for 1.5 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.
    Active Shrines: 0 / 0

  • Magical Journey
    Magical Journey
    • Cost: 30 {{ abilityresourcename }}
    • Range: 900

    Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

    Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 33% faster than enemies.The corridor disappears after 10 seconds.

  • Tempered Fate
    Tempered Fate
    • Cost: 100 {{ abilityresourcename }}
    • Range: 3400

    Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

    Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for {{ rstasisduration }} seconds.Epic monsters are also put into stasis, despite normally being immune to disables.

BARD COUNTER/TIPS

Bard Ally Tips

  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
  • Strong against:

Bard Enemy Tips

  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

How to counter Bard in:

BARD Build

BARD SUMMONER SPELLS

Flash Ignite

BARD REFORGED RUNES

Inspiration

Perfect Timing Future's Market Cosmic Insight

Domination

Cheap Shot Relentless Hunter

BARD ABILITY ORDER

Cosmic Binding 1 4 5 7 9
Caretaker's Shrine 2 8 10 12 13
Magical Journey 3 14 15 17 18
Tempered Fate 6 11 16

BARD ITEMS

Omnistone

Frostfang Mercury's Treads Ninja Tabi Dead Man's Plate Wit's End Frozen Heart Liandry's Torment Oracle Lens Control Ward Warding Totem (Trinket)

Guardian

Frostfang Mercury's Treads Ninja Tabi Shurelya's Reverie Athene's Unholy Grail Wit's End Liandry's Torment Oracle Lens Control Ward Warding Totem (Trinket)

Electrocute

Frostfang Mercury's Treads Ninja Tabi Hextech Protobelt-01 Wit's End Athene's Unholy Grail Liandry's Torment Control Ward Oracle Lens Warding Totem (Trinket)

Hail of Blades

Frostfang Mercury's Treads Ninja Tabi Hextech Protobelt-01 Dead Man's Plate Wit's End Liandry's Torment Control Ward Oracle Lens Warding Totem (Trinket)

BARD SUMMONER SPELLS

Flash Ignite

BARD REFORGED RUNES

Domination

Electrocute Cheap Shot Zombie Ward Relentless Hunter

Precision

Presence of Mind Legend: Alacrity

BARD ABILITY ORDER

Cosmic Binding 1 4 5 7 9
Caretaker's Shrine 2 8 10 12 13
Magical Journey 3 14 15 17 18
Tempered Fate 6 11 16

BARD ITEMS

Starting Items

Spellthief's Edge Health Potion

First Purchases

Boots of Mobility Control Ward Health Potion

Core Items

Boots of Mobility Shard of True Ice Redemption Locket of the Iron Solari Oracle Lens

Viable Items For Last Slots

Frozen Heart Randuin's Omen Mikael's Crucible

BARD SUMMONER SPELLS

Flash Ignite

BARD REFORGED RUNES

Domination

Hail of Blades Cheap Shot Zombie Ward Relentless Hunter

Sorcery

Celerity Scorch

BARD ABILITY ORDER

Cosmic Binding 1 4 5 7 9
Caretaker's Shrine 2 8 10 12 13
Magical Journey 3 14 15 17 18
Tempered Fate 6 11 16

BARD ITEMS

Starting Items [Read Notes]

Spellthief's Edge Relic Shield Health Potion Warding Totem (Trinket)

First Back [Read Notes]

Boots of Mobility Boots of Swiftness Kircheis Shard Chain Vest Oracle Lens Control Ward

Core [Read Notes]

Boots of Swiftness Shard of True Ice Dead Man's Plate Rapid Firecannon Athene's Unholy Grail Oracle Lens Control Ward

Situational/Final Item(s) [Read Notes]

Wit's End Abyssal Mask Liandry's Torment Twin Shadows Morellonomicon Rabadon's Deathcap Hextech Protobelt-01 Mikael's Crucible Zhonya's Hourglass Zeke's Convergence Ardent Censer

Example Standard Build

Boots of Swiftness Shard of True Ice Dead Man's Plate Rapid Firecannon Athene's Unholy Grail Liandry's Torment

Example into Heavy Magic Damage

Boots of Swiftness Shard of True Ice Dead Man's Plate Wit's End Athene's Unholy Grail Liandry's Torment

Example into Full Magic Damage

Boots of Swiftness Shard of True Ice Abyssal Mask Wit's End Athene's Unholy Grail Liandry's Torment

BARD SKINS

0
0
0
0

BARD LORE

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.