Bard the Wandering Caretaker

Support Mage

BARD STATS

Attack
  • Attack Damage
    52 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    500
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    560 ( + 89 )
  • HP Regeneration
    5.5 ( + 0.55 )
  • Armor
    34 ( + 4 )
  • Magic Resistance
    30 ( + 0.5 )
Other
  • Mana
    350 ( + 50 )
  • Mana Regenration
    6 ( + 0.45 )
  • Move Speed
    330

BARD SPELLS

  • Traveler's Call
    Traveler's Call

    <font color='#FF9900'>Meeps:</font> Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough <font color='#cccc00'>Chimes</font>, his meeps will also deal damage in an area and slow enemies hit.<br><br><font color='#FF9900'>Chimes:</font> Ancient <font color='#cccc00'>chimes</font> randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.<br>

  • Cosmic Binding
    Cosmic Binding
    • Cost: 60 {{ abilityresourcename }}
    • Range: 25000

    Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.

    Bard fires an energy bolt, dealing 80/125/170/215/260 (+65% Ability Power) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).

  • Caretaker's Shrine
    Caretaker's Shrine
    • Cost: 70 {{ abilityresourcename }}
    • Range: 800

    Reveals a healing shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.

    Bard raises a health shrine that immediately offers 30/60/90/120/150 (+30% Ability Power) health, but restores up to 55/95/135/175/215 (+60% Ability Power) health as it gathers power for 10 seconds. The shrine's effect also grants 30% decaying movement speed for 1.5 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.
    Active Shrines: 0 / 0

  • Magical Journey
    Magical Journey
    • Cost: 30 {{ abilityresourcename }}
    • Range: 900

    Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

    Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 33% faster than enemies.The corridor disappears after 10 seconds.

  • Tempered Fate
    Tempered Fate
    • Cost: 100 {{ abilityresourcename }}
    • Range: 3400

    Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

    Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for {{ rstasisduration }} seconds.Epic monsters are also put into stasis, despite normally being immune to disables.

BARD COUNTER/TIPS

Bard Ally Tips

  • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
  • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
  • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
  • Strong against:

Bard Enemy Tips

  • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
  • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
  • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!

How to counter Bard in:

BARD Build

BARD SUMMONER SPELLS

Flash Ignite

BARD REFORGED RUNES

Domination

Electrocute Cheap Shot Eyeball Collection Relentless Hunter

Sorcery

Transcendence Scorch

BARD ABILITY ORDER

Cosmic Binding 1 4 5 7 9
Caretaker's Shrine 2 8 10 12 13
Magical Journey 3 14 15 17 18
Tempered Fate 6 11 16

BARD ITEMS

Electrocute

Shard of True Ice Boots of Swiftness Imperial Mandate Dead Man's Plate Force of Nature Vigilant Wardstone Stealth Ward Oracle Lens

Guardian

Shard of True Ice Boots of Swiftness Locket of the Iron Solari Staff of Flowing Water Ardent Censer Vigilant Wardstone Stealth Ward Oracle Lens

Prototype: Omnistone

Shard of True Ice Boots of Swiftness Imperial Mandate Demonic Embrace Dead Man's Plate Vigilant Wardstone Stealth Ward Oracle Lens Force of Nature

Hail of Blades

Shard of True Ice Boots of Swiftness Imperial Mandate Dead Man's Plate Force of Nature Vigilant Wardstone Stealth Ward Oracle Lens

Phase Rush

Shard of True Ice Boots of Swiftness Imperial Mandate Dead Man's Plate Force of Nature Vigilant Wardstone Stealth Ward Oracle Lens

BARD SUMMONER SPELLS

Flash Ignite

BARD REFORGED RUNES

Domination

Electrocute Cheap Shot Eyeball Collection Relentless Hunter

Sorcery

Transcendence Scorch

BARD ABILITY ORDER

Cosmic Binding 1 4 5 7 9
Caretaker's Shrine 2 8 10 12 13
Magical Journey 3 14 15 17 18
Tempered Fate 6 11 16

BARD ITEMS

CORE

Imperial Mandate Sorcerer's Shoes Demonic Embrace

If you're losing, get Hourglass

Zhonya's Hourglass

NEVER BUILD THESE

Luden's Tempest Riftmaker Night Harvester Rabadon's Deathcap Lich Bane Rylai's Crystal Scepter Everfrost Guinsoo's Rageblade Archangel's Staff Horizon Focus

BARD SUMMONER SPELLS

Flash Ignite

BARD REFORGED RUNES

Domination

Electrocute Cheap Shot Eyeball Collection Relentless Hunter

Sorcery

Scorch Absolute Focus

BARD ABILITY ORDER

Cosmic Binding 1 4 5 7 9
Caretaker's Shrine 2 8 10 13 14
Magical Journey 3 12 15 17 18
Tempered Fate 6 11 16

BARD ITEMS

Starters

Spellthief's Edge Relic Shield Health Potion Stealth Ward

First back

Bandleglass Mirror Hextech Alternator Control Ward Boots Forbidden Idol Mobility Boots

First item (best to worst in general)

Imperial Mandate Hextech Rocketbelt Redemption Ardent Censer Night Harvester Staff of Flowing Water

Boots choice

Mobility Boots Boots of Swiftness Plated Steelcaps Sorcerer's Shoes

Good second items

Dead Man's Plate Wit's End Nashor's Tooth Rapid Firecannon

Bard may love these items

Dead Man's Plate Hextech Rocketbelt Nashor's Tooth Locket of the Iron Solari Zeke's Convergence Abyssal Mask Knight's Vow Shurelya's Battlesong Redemption Frozen Heart Zhonya's Hourglass Morellonomicon Force of Nature Cosmic Drive Demonic Embrace Vigilant Wardstone

Standard for beginners

Shard of True Ice Boots of Swiftness Imperial Mandate Dead Man's Plate Redemption Demonic Embrace Elixir of Iron

Experienced standard build

Shard of True Ice Hextech Rocketbelt Mobility Boots Dead Man's Plate Wit's End Vigilant Wardstone Elixir of Iron

Against heavy ad

Shard of True Ice Plated Steelcaps Dead Man's Plate Staff of Flowing Water Knight's Vow Frozen Heart Elixir of Iron

Against heavy ap

Shard of True Ice Boots of Swiftness Mikael's Blessing Locket of the Iron Solari Demonic Embrace Force of Nature Elixir of Iron

BARD SKINS

0
0
0
0
0

BARD LORE

A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.