RAKAN STATS
Attack
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Attack Damage62 ( + 3.5 )
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Attack SpeedNaN ( +0%)
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Attack Range300
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Critical Hit Chance0 ( + 0 )
Defense
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HP610 ( + 99 )
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HP Regeneration5 ( + 0.5 )
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Armor32 ( + 5.1 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana315 ( + 50 )
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Mana Regenration8.75 ( + 0.5 )
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Move Speed335
RAKAN SPELLS
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Fey Feathers
Rakan periodically gains a shield.
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Gleaming Quill
- Cost: 60 {{ abilityresourcename }}
- Range: 850
Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
Rakan flings a magical feather that deals {{ totaldamagetooltip }} magic damage to the first enemy hit.If the feather hits a champion or epic jungle monster, Rakan restores {{ totalheal }} Health to himself and nearby allies after 3 seconds or when he touches an allied champion.
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Grand Entrance
- Cost: 50/60/70/80/90 {{ abilityresourcename }}
- Range: 600
Dashes to a location, knocking up nearby enemies on arrival.
Rakan dashes, then spirals into the air, Knocking Up for {{ knockupduration }} second and dealing {{ totaldamage }} magic damage.
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Battle Dance
- Cost: 40/45/50/55/60 {{ abilityresourcename }}
- Range: 650
Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
Rakan dashes to an allied champion, granting them {{ totalshield }} Shield for 3 seconds.Rakan can Recast this Ability once within 5 seconds.
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The Quickness
- Cost: 100 {{ abilityresourcename }}
- Range: 150
Gains Move Speed, charming and dealing magic damage to enemies touched.
Rakan gains 75% Move Speed for 4 seconds. Rakan deals {{ totaldamagetooltip }} magic damage and Charms enemies for 1/1.25/1.5 second(s) the first time he touches them. The first champion touched grants Rakan 150% decaying Move Speed.
RAKAN COUNTER/TIPS
Rakan Ally Tips
- Rakan requires allies near him to make the most out of his tools.
- Rakan's dash speeds increase with his Move Speed. Use the extra speed to surprise your enemies!
- Danger is as fun as you let it be.
- Strong against:
Rakan Enemy Tips
- Rakan's movement abilities forecast their destination. Try to use this to your advantage.
- Champions with crowd control that can be applied quickly excel against Rakan.
- Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.
RAKAN Build
RAKAN SUMMONER SPELLS
RAKAN REFORGED RUNES
Resolve
Inspiration
RAKAN ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
RAKAN ITEMS
Start (Notes)
First back possibilities (NOTES)
First Full core Items (NOTES)
Against High CC (Notes)
Sonic Rakan (NOTES)
RAKAN SUMMONER SPELLS
RAKAN REFORGED RUNES
Resolve
Domination
RAKAN ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
RAKAN ITEMS
Early items
Boots options
Core build
Optional items
Full build example
Starting items
Starting items
Early items
Boots options
Mythic options
Core items
Optional items
Full build example
Early items
Boots options
Core build without hyper carry
Optional items
Full build example
RAKAN SUMMONER SPELLS
RAKAN REFORGED RUNES
Domination
Inspiration
RAKAN ABILITY ORDER
3 | 4 | 5 | 17 | 18 | ||||||||||||||
1 | 7 | 8 | 9 | 10 | ||||||||||||||
2 | 12 | 13 | 14 | 15 | ||||||||||||||
6 | 11 | 16 |