ZOE STATS
Attack
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Attack Damage58 ( + 3.3 )
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Attack SpeedNaN ( +0%)
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Attack Range550
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Critical Hit Chance0 ( + 0 )
Defense
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HP630 ( + 106 )
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HP Regeneration6.5 ( + 0.6 )
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Armor21 ( + 4.7 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana425 ( + 25 )
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Mana Regenration8 ( + 0.65 )
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Move Speed340
ZOE SPELLS
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More Sparkles!
Zoe's next basic attack after casting a spell deals bonus magic damage.
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Paddle Star!
- Cost: 40/45/50/55/60 {{ abilityresourcename }}
- Range: 800
Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
Zoe fires a star that deals increasing damage the further it travels to the first enemy hit -- between {{ totaldamagetooltip }} to {{ maxdamagetooltip }} magic damage. Enemies surrounding the target take 80% damage.Zoe can Recast this Ability to redirect the missile to a new position near Zoe.
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Spell Thief
- Cost: No Cost
- Range: 3000/4500/6000/3000/3000
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
Passive: Enemies drop spell shards when casting a Summoner Spell or using an Active Item. Specific minions also drop a spell shard when Zoe kills them. Zoe can pick up this shard to cast that ability once.
Passive: When Zoe casts this Ability or any Summoner Spell, she gains 30/40/50/60/70% Move Speed for null seconds and tosses 3 missiles at the target she Attacked most recently. These missiles deal {{ missiledamagetooltip }} magic damage each.
Active: Cast the Ability from a spell shard Zoe has picked up. -
Sleepy Trouble Bubble
- Cost: 80 {{ abilityresourcename }}
- Range: 800
Causes the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap.
Zoe dropkicks a bubble that deals {{ totaldamagetooltip }} magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over terrain.After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up but deal double damage, up to {{ breakdamagetooltip }} true damage.
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Portal Jump
- Cost: 40 {{ abilityresourcename }}
- Range: 575
Blink to a nearby position for 1 second. Then blink back.
Zoe teleports to a nearby position for 1 second. Afterwards, she teleports back. Zoe can use Abilities and Attack, but can't move during this time.
ZOE COUNTER/TIPS
Zoe Ally Tips
- Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.
- Break Sleep with your biggest damage source, since enemies who are asleep take double damage.
- Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.
- Strong against:
Zoe Enemy Tips
- Zoe's Paddle Star deals more damage the further it has flown.
- Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
- Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.
ZOE Build
ZOE SUMMONER SPELLS
ZOE REFORGED RUNES
Domination
Inspiration
ZOE ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
ZOE ITEMS
STANDARD START
HARASS START
RUSH
VS DOUBLE AP
VS AD MID
Boot Options
STANDARD BUILD
SITUATIONAL
ALTERNATE MYTHICS
ZOE SUMMONER SPELLS
ZOE REFORGED RUNES
Domination
Inspiration
ZOE ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
ZOE ITEMS
standard start
vs. heavy trading match-up
First base
Boots
Core items
Situational items #1
Situational items #2
Example build #1
Example build #2 - vs AP
Example build #3 - huge damage
Example build #4 - vs. tanks
ZOE SUMMONER SPELLS
ZOE REFORGED RUNES
Sorcery
Inspiration
ZOE ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |