Mage
ZOE STATS
Attack
- Attack Damage58 ( + 3.3 )
- Attack Speed0.658 ( +0%)
- Attack Range550
- Critical Hit Chance0 ( + 0 )
Defense
- HP630 ( + 106 )
- HP Regeneration7.5 ( + 0.6 )
- Armor21 ( + 4.7 )
- Magic Resistance30 ( + 1.3 )
Other
- Mana425 ( + 25 )
- Mana Regenration8 ( + 0.65 )
- Move Speed340
ZOE SPELLS
-
More Sparkles!
Zoe's next basic attack after casting a spell deals bonus magic damage.
-
Paddle Star!
- Cost: 40/45/50/55/60
- Range: 800
Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
-
Spell Thief
- Cost: 0
- Range: 3000/4500/6000/3000/3000
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
-
Sleepy Trouble Bubble
- Cost: 80
- Range: 800
Causes the target to become drowsy, then fall asleep. While asleep, the target's Magic Resist is reduced. The first source of damage that breaks the sleep is doubled, up to a cap.
-
Portal Jump
- Cost: 40
- Range: 575
Blink to a nearby position for 1 second. Then blink back.
ZOE COUNTER/TIPS
Zoe Ally Tips
- Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.
- Break Sleep with your biggest damage source, since enemies who are asleep take double damage.
- Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.
- Strong against:
Zoe Enemy Tips
- Zoe's Paddle Star deals more damage the further it has flown.
- Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
- Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.
ZOE Build
ZOE SUMMONER SPELLS

ZOE REFORGED RUNES
Domination



Sorcery


ZOE ABILITY ORDER
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ZOE ITEMS
START
CORE
SITUATIONAL
DEFENSIVE
ZOE SUMMONER SPELLS


ZOE REFORGED RUNES
Inspiration




Domination
ZOE ABILITY ORDER
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![]() | 3 | 8 | 10 | 12 | 14 | |||||||||||||
![]() | 2 | 15 | 17 | 18 | ||||||||||||||
![]() | 6 | 11 | 16 |
ZOE ITEMS
START
CORE
SITUATIONAL
DEFENSIVE
ZOE SUMMONER SPELLS


ZOE REFORGED RUNES
Sorcery




Resolve
ZOE ABILITY ORDER
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![]() | 3 | 8 | 10 | 12 | 14 | |||||||||||||
![]() | 2 | 15 | 17 | 18 | ||||||||||||||
![]() | 6 | 11 | 16 |
ZOE ITEMS
START
CORE
SITUATIONAL
DEFENSIVE
ZOE SKINS









ZOE LORE
As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.