ZAC STATS
Attack
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Attack Damage60 ( + 3.4 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP615 ( + 95 )
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HP Regeneration8 ( + 0.5 )
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Armor33 ( + 3.5 )
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Magic Resistance32 ( + 1.25 )
Other
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Mana0 ( + 0 )
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Mana Regenration0 ( + 0 )
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Move Speed340
ZAC SPELLS
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Cell Division
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
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Stretching Strikes
- Cost: 8% of current Health ({{ healthcosttooltip }})
- Range: 800
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Zac stretches his arm out, attaching it to the first enemy hit to deal {{ damagetooltip }} magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take {{ damagetooltip }} magic damage and are briefly Slowed.
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Unstable Matter
- Cost: 4% of current Health ({{ tooltiphealthcost }})
- Range: 350
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Zac's body erupts, dealing {{ basedamage }} + {{ displaypercentdamage }} max Health magic damage to nearby enemies.Absorbing Goo reduces this Ability's cooldown by 1 second.
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Elastic Slingshot
- Cost: 4% of current Health ({{ healthcosttooltip }})
- Range: 300
Zac attaches his arms to the ground and stretches back, launching himself forward.
Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.
Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them {{ damage }} magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit. -
Let's Bounce!
- Cost: No Cost
- Range: 300
Zac bounces four times, knocking up enemies hit and slowing them.
Passive: Cell Division healing is increased to {{ passivehealingtotaltooltip }} Health per Goo chunk.
Active: Zac bounces {{ bounces }} times. The first bounce to hit each enemy Knocks them back and deals {{ damageperbounce }} magic damage. Subsequent bounces deal {{ damagepersubsequentbounce }} magic damage and Slow by [{{ slowamount*100 }}]% for {{ slowduration }} second.Zac gains up to {{ endingms*100 }}% Move Speed over time and can cast Unstable Matter while bouncing.
ZAC COUNTER/TIPS
Zac Ally Tips
- Picking up goo chunks is very important to staying alive.
- When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
- Charging Elastic Slingshot from the fog of war will give opponents less time to react.
- Strong against:
Zac Enemy Tips
- Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
- Kill all of Zac's bloblets when he splits apart to stop him from reforming.
- Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.
ZAC Build
ZAC SUMMONER SPELLS


ZAC REFORGED RUNES
Resolve




Domination


ZAC ABILITY ORDER
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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1 | 8 | 10 | 12 | 13 | |||||||||||||
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2 | 4 | 5 | 7 | 9 | |||||||||||||
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6 | 11 | 16 |
ZAC ITEMS
Starter Items
Core Items
Mythic Items
Situational items
Support Items
Full Tank Final Build Example
Support Tank Build Example
Frostfire Gautlet Build Example
Situational AP Items
Full AP Final Build Example
AP Tanky
ZAC SUMMONER SPELLS


ZAC REFORGED RUNES
Resolve




Inspiration


ZAC ABILITY ORDER
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2 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
1 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
3 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
6 | 11 | 16 |
ZAC ITEMS
Starting
Core
Optional
Boots
ZAC SUMMONER SPELLS


ZAC REFORGED RUNES
Domination




Resolve


ZAC ABILITY ORDER
![]() |
2 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
1 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
3 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
6 | 11 | 16 |
ZAC ITEMS
First buy
First backs
CORE ROCKETBELT OR LUDEN'S
Luden's Build
No Mejai's Option
Rocketbelt Build
No Mejai's Option
Start
First Backs
Full Build
ZAC SKINS




