Zac the Secret Weapon

Tank Fighter

ZAC STATS

Attack
  • Attack Damage
    60 ( + 3.4 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    175
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    615 ( + 95 )
  • HP Regeneration
    8 ( + 0.5 )
  • Armor
    33 ( + 3.5 )
  • Magic Resistance
    32 ( + 1.25 )
Other
  • Mana
    0 ( + 0 )
  • Mana Regenration
    0 ( + 0 )
  • Move Speed
    340

ZAC SPELLS

  • Cell Division
    Cell Division

    Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

  • Stretching Strikes
    Stretching Strikes
    • Cost: 8% of current Health
    • Range: 800

    Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

    Zac's arm stretches and grabs the first enemy it hits, dealing 40/55/70/85/100 (+30% Ability Power) (+0) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing 40/55/70/85/100 (+30% Ability Power) (+0) magic damage in an area if they collide.

  • Unstable Matter
    Unstable Matter
    • Cost: 4% of current Health
    • Range: 350

    Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

    Zac's body erupts, dealing {{ basedamage }} + ({{ basemaxhealthdamage*100 }}+{{ displaypercentdamage }}) of the enemy's max health as magic damage to nearby enemies.Absorbing Goo reduces Unstable Matter's cooldown by 1 second.Max health damage is capped at 200 versus minions and monsters

  • Elastic Slingshot
    Elastic Slingshot
    • Cost: 4% of current Health
    • Range: 300

    Zac attaches his arms to the ground and stretches back, launching himself forward.

    First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.
    Second cast: Launches Zac towards a location, knocking up nearby enemies for 0 to 0 seconds (based on charge time) and dealing 60/110/160/210/260 (+90% Ability Power) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.Can be cancelled by moving, refunding half of the ability's cooldown and cost.

  • Let's Bounce!
    Let's Bounce!
    • Cost: No Cost
    • Range: 300

    Zac bounces four times, knocking up enemies hit and slowing them.

    Passive: Healing from Cell Division Goo chunks increased to [0]% of your maximum health.
    Active: Zac bounces {{ bounces }} times, knocking back enemies for {{ knockupduration }} second and dealing {{ damageperbounce }} magic damage. Enemies hit with multiple bounces take {{ damagereductionbounce*100 }}% less damage and are not knocked up. Enemies hit by Let's Bounce! are slowed by [{{ slowamount*100 }}]% for {{ slowduration }} second.Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.

ZAC COUNTER/TIPS

Zac Ally Tips

  • Picking up goo chunks is very important to staying alive.
  • When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
  • Charging Elastic Slingshot from the fog of war will give opponents less time to react.
  • Strong against:

Zac Enemy Tips

  • Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
  • Kill all of Zac's bloblets when he splits apart to stop him from reforming.
  • Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.

How to counter Zac in:

ZAC Build

ZAC SUMMONER SPELLS

Smite Flash

ZAC REFORGED RUNES

Resolve

Aftershock Font of Life Conditioning Revitalize

Inspiration

Magical Footwear Cosmic Insight

ZAC ABILITY ORDER

Stretching Strikes 3 14 15 17 18
Unstable Matter 1 8 10 12 13
Elastic Slingshot 2 4 5 7 9
Let's Bounce! 6 11 16

ZAC ITEMS

Starting items

Hunter's Talisman Refillable Potion

Example Build

Enchantment: Cinderhulk Mercury's Treads Randuin's Omen Spirit Visage Warmog's Armor Gargoyle Stoneplate

Situational Items

Locket of the Iron Solari Thornmail Dead Man's Plate Knight's Vow Abyssal Mask Adaptive Helm Zhonya's Hourglass Banshee's Veil

Start

Hunter's Talisman Refillable Potion

Get ASAP

Enchantment: Cinderhulk Mercury's Treads Ninja Tabi

Pick one depending on comp

Randuin's Omen Dead Man's Plate Spirit Visage Abyssal Mask

Build Warmoggs

Warmog's Armor Oracle Lens

Build two depending on comp

Dead Man's Plate Locket of the Iron Solari Knight's Vow Thornmail Abyssal Mask Adaptive Helm Spirit Visage

Final Build (Armor)

Enchantment: Cinderhulk Ninja Tabi Dead Man's Plate Warmog's Armor Randuin's Omen Thornmail

Final Build (MR)

Enchantment: Cinderhulk Mercury's Treads Spirit Visage Warmog's Armor Adaptive Helm Abyssal Mask

ZAC SUMMONER SPELLS

Flash Teleport

ZAC REFORGED RUNES

Precision

Conqueror Triumph Legend: Tenacity Last Stand

Resolve

Demolish Overgrowth

ZAC ABILITY ORDER

Stretching Strikes 3 14 15 17 18
Unstable Matter 1 8 10 12 13
Elastic Slingshot 2 4 5 7 9
Let's Bounce! 6 11 16

ZAC ITEMS

Start

Doran's Shield Health Potion

First B choose one plus boots

Bami's Cinder Spectre's Cowl Boots of Speed

Rush one, then get the other

Sunfire Cape Spirit Visage

Standard Bruiser vs Balanced Team

Sunfire Cape Mercury's Treads Spirit Visage Liandry's Torment Zhonya's Hourglass Adaptive Helm

When very ahead

Sunfire Cape Sorcerer's Shoes Spirit Visage Liandry's Torment Morellonomicon Zhonya's Hourglass

Full Beefcake vs Balanced team

Sunfire Cape Mercury's Treads Spirit Visage Adaptive Helm Thornmail Warmog's Armor

Splitpush Build (New DD is viable on tanks)

Sunfire Cape Mercury's Treads Spirit Visage Sterak's Gage Warmog's Armor Death's Dance

Glass Cannon AP (Not Recommended)

Liandry's Torment Sorcerer's Shoes Zhonya's Hourglass Rabadon's Deathcap Hextech Protobelt-01 Void Staff

Options vs Heavy AD

Ninja Tabi Randuin's Omen Thornmail Gargoyle Stoneplate

Options vs Heavy AP

Mercury's Treads Adaptive Helm Banshee's Veil Gargoyle Stoneplate

Options when very ahead

Hextech Protobelt-01 Rylai's Crystal Scepter Rabadon's Deathcap Banshee's Veil Morellonomicon

Start

Relic Shield Health Potion

First B (Start into Knights Vow or Locket)

Chain Vest Aegis of the Legion

Utility Tank

Bulwark of the Mountain Ninja Tabi Knight's Vow Locket of the Iron Solari Redemption Spirit Visage

When team is ahead/Tankier than enemy

Bulwark of the Mountain Ninja Tabi Knight's Vow Spirit Visage Liandry's Torment Rabadon's Deathcap

ZAC SUMMONER SPELLS

Smite Flash

ZAC REFORGED RUNES

Resolve

Aftershock Font of Life Conditioning Revitalize

Inspiration

Magical Footwear Cosmic Insight

ZAC ABILITY ORDER

Stretching Strikes 2 14 15 17 18
Unstable Matter 1 8 10 12 13
Elastic Slingshot 3 4 5 7 9
Let's Bounce! 6 11 16

ZAC ITEMS

Starting

Hunter's Talisman Refillable Potion Warding Totem (Trinket)

Core

Enchantment: Cinderhulk Bramble Vest Warmog's Armor Oracle Lens

Optional

Spirit Visage Dead Man's Plate Thornmail Adaptive Helm Locket of the Iron Solari

AP Zac

Enchantment: Cinderhulk Bramble Vest Liandry's Torment Spellbinder Warmog's Armor

Boots

Mercury's Treads Ninja Tabi Ionian Boots of Lucidity

ZAC SKINS

0
0
0
0

ZAC LORE

Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.