EKKO STATS
Attack
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Attack Damage58 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range125
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Critical Hit Chance0 ( + 0 )
Defense
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HP655 ( + 99 )
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HP Regeneration9 ( + 0.9 )
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Armor32 ( + 4.2 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana280 ( + 70 )
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Mana Regenration7 ( + 0.8 )
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Move Speed340
EKKO SPELLS
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Z-Drive Resonance
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.<br><br>
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Timewinder
- Cost: 50/60/70/80/90 {{ abilityresourcename }}
- Range: 1075
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
Ekko throws a device dealing {{ initialdamage }} magic damage. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 32/39/46/53/60%. After it expands, Ekko recalls it, dealing {{ recalldamage }} magic damage.
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Parallel Convergence
- Cost: 30/35/40/45/50 {{ abilityresourcename }}
- Range: 1600
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
Passive: Ekko's Attacks against enemies below 30% Health deal {{ missinghealthpercent }} missing Health magic damage.
Active: Ekko launches a chronosphere lasting 1.5 seconds after a delay that Slows enemies inside by null%. If Ekko enters the sphere, he detonates it, Stunning for 2.25 seconds and gaining {{ totalshield }} Shield. -
Phase Dive
- Cost: 40/45/50/55/60 {{ abilityresourcename }}
- Range: 325
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
Ekko dashes and empowers his next Attack to have bonus range, teleport him to his target, and deal an additional {{ totaldamage }} magic damage.
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Chronobreak
- Cost: 100 {{ abilityresourcename }}
- Range: 850
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
Ekko turns back time, entering Stasis while teleporting to where he was 4 seconds ago and dealing {{ totaldamage }} magic damage to nearby enemies. In addition, Ekko restores {{ totalbaseheal }} Health, increased by {{ percenthealampperpercentmissinghealth }}% for each 1% Health he lost in last 4 seconds.
EKKO COUNTER/TIPS
Ekko Ally Tips
- Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
- If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus Move Speed makes it easy to escape.
- Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.
- Strong against:
Ekko Enemy Tips
- Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
- Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
- The second hit of Timewinder does more damage than the first; try to avoid it.
EKKO Build
EKKO SUMMONER SPELLS
EKKO REFORGED RUNES
Domination
Sorcery
EKKO ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
EKKO ITEMS
STARTING ITEMS
CORE ITEMS
SITUATIONAL
Boots
EXAMPLE FULL BUILD #1 Standard
EXAMPLE FULL BUILD #2 Nashor's path
EXAMPLE FULL BUILD #3 Max Damage
EKKO SUMMONER SPELLS
EKKO REFORGED RUNES
Domination
Sorcery
EKKO ABILITY ORDER
1 | 4 | 5 | 7 | 8 | ||||||||||||||
3 | 14 | 16 | 17 | 18 | ||||||||||||||
2 | 9 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 15 |
EKKO ITEMS
STARTING ITEMS
FIRST ITEMS
CORE ITEMS
Situational
FINAL ITEMS
NORMAL FULL BUILD
AGAINST HARD AP TEAM
If you like night harvester
EKKO SUMMONER SPELLS
EKKO REFORGED RUNES
Domination
Inspiration
EKKO ABILITY ORDER
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 14 | 15 | 17 | 18 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |