Nocturne the Eternal Nightmare

Assassin Fighter

NOCTURNE STATS

Attack
  • Attack Damage
    62 ( + 3.1 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    655 ( + 109 )
  • HP Regeneration
    7 ( + 0.75 )
  • Armor
    38 ( + 4.7 )
  • Magic Resistance
    32 ( + 1.55 )
Other
  • Mana
    275 ( + 35 )
  • Mana Regenration
    7 ( + 0.45 )
  • Move Speed
    345

NOCTURNE SPELLS

  • Umbra Blades
    Umbra Blades

    Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. <br><br>Nocturne's basic attacks reduce this cooldown.

  • Duskbringer
    Duskbringer
    • Cost: 60/65/70/75/80 {{ abilityresourcename }}
    • Range: 1125

    Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

    Nocturne throws a shadow blade, dealing {{ totaldamage }} physical damage and leaving a dusk trail for 5 seconds. Enemy champions hit also leave a trail. While on the trail, Nocturne is Ghosted and gains 15/20/25/30/35% Move Speed and 20/30/40/50/60 Attack Damage.

  • Shroud of Darkness
    Shroud of Darkness
    • Cost: 50 {{ abilityresourcename }}
    • Range: 20

    Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

    Passive: Nocturne gains 60/70/80/90/100% Attack Speed.
    Active: Nocturne creates a shadow barrier for 1.5 seconds that blocks the next enemy Ability. If an Ability is blocked, this Ability's passive effect is increased to 60/70/80/90/100% Attack Speed for 5 seconds.

  • Unspeakable Horror
    Unspeakable Horror
    • Cost: 60/65/70/75/80 {{ abilityresourcename }}
    • Range: 425

    Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

    Passive: Nocturne gains {{ tooltipfearms*100 }}% Move Speed toward Feared enemies.
    Active: Nocturne plants a nightmare tether into his target, dealing {{ totaldamage }} magic damage over 2 seconds. If the tether remains unbroken, the target is Feared for 1.25/1.5/1.75/2/2.25 second(s).

  • Paranoia
    Paranoia
    • Cost: 100 {{ abilityresourcename }}
    • Range: 2500/3250/4000

    Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

    Nocturne darkens the map, reducing the sight radius and removing ally vision of enemy champions for {{ paranoiaduration }} seconds. Nocturne can Recast this Ability during the duration to launch himself at an enemy champion dealing {{ damage }} physical damage.

NOCTURNE COUNTER/TIPS

Nocturne Ally Tips

  • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
  • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
  • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.
  • Strong against:

Nocturne Enemy Tips

  • Stay close to your allies when Paranoia is cast - there is strength in numbers!
  • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.

How to counter Nocturne in:

NOCTURNE Build

NOCTURNE SUMMONER SPELLS

Smite Flash

NOCTURNE REFORGED RUNES

Precision

Lethal Tempo Triumph Legend: Alacrity Coup de Grace

Domination

Sudden Impact Ultimate Hunter

NOCTURNE ABILITY ORDER

Duskbringer 1 4 5 7 9
Shroud of Darkness 2 14 15 17 18
Unspeakable Horror 3 8 10 12 13
Paranoia 6 11 16

NOCTURNE ITEMS

Starter

Emberknife Hailblade Refillable Potion Stealth Ward

Boots

Ionian Boots of Lucidity Plated Steelcaps Mercury's Treads Berserker's Greaves

Mythic

Duskblade of Draktharr Eclipse

Situational

Black Cleaver Axiom Arc Edge of Night Essence Reaver Youmuu's Ghostblade Serylda's Grudge Serpent's Fang Maw of Malmortius Umbral Glaive

Full Build Example (VS SQUISHIES)

Axiom Arc Ionian Boots of Lucidity Duskblade of Draktharr Youmuu's Ghostblade Edge of Night Chempunk Chainsword

Full Build Example (VS BURST)

Axiom Arc Duskblade of Draktharr Ionian Boots of Lucidity The Collector Edge of Night Guardian Angel

Full Build Example (VS BRUISERS/TANKS)

Axiom Arc Berserker's Greaves Eclipse The Collector Black Cleaver Serylda's Grudge

Mythic

Stridebreaker Goredrinker

Situational

Death's Dance Black Cleaver Guardian Angel Serylda's Grudge Sterak's Gage Ravenous Hydra Chempunk Chainsword Blade of The Ruined King Maw of Malmortius Wit's End

Full Build Example (BEST)

Stridebreaker Mercury's Treads Sterak's Gage Guardian Angel Black Cleaver Serylda's Grudge

Full Build Example (VS BURST)

Goredrinker Plated Steelcaps Titanic Hydra Sterak's Gage Black Cleaver Blade of The Ruined King

Mythic

Immortal Shieldbow Kraken Slayer

Situational

Essence Reaver Mortal Reminder Lord Dominik's Regards Bloodthirster Infinity Edge Navori Quickblades

Full Build Example (VS TANKS)

Kraken Slayer Berserker's Greaves Bloodthirster The Collector Essence Reaver Lord Dominik's Regards

Full Build Example (VS BURST)

Immortal Shieldbow Berserker's Greaves Bloodthirster The Collector Essence Reaver Mortal Reminder

NOCTURNE SUMMONER SPELLS

Flash Smite

NOCTURNE REFORGED RUNES

Inspiration

First Strike Magical Footwear Future's Market Cosmic Insight

Domination

Sudden Impact Ultimate Hunter

NOCTURNE ABILITY ORDER

Duskbringer 1 4 5 7 9
Shroud of Darkness 2 14 15 17 18
Unspeakable Horror 3 8 10 12 13
Paranoia 6 11 16

NOCTURNE ITEMS

Starters

Emberknife Refillable Potion

1st Item (or 2nd if behind) GANK A LOT WHEN LVL 6!!

Axiom Arc

Mythics

Duskblade of Draktharr Eclipse Prowler's Claw Stridebreaker

Core items

Youmuu's Ghostblade Serylda's Grudge Sterak's Gage Guardian Angel

Situational

Black Cleaver Death's Dance Chempunk Chainsword Serpent's Fang Wit's End Blade of The Ruined King Randuin's Omen

Boots

Plated Steelcaps Mercury's Treads Ionian Boots of Lucidity

NOCTURNE SUMMONER SPELLS

Flash Ignite

NOCTURNE REFORGED RUNES

Precision

Lethal Tempo Presence of Mind Legend: Alacrity Coup de Grace

Domination

Sudden Impact Ultimate Hunter

NOCTURNE ABILITY ORDER

Duskbringer 1 4 5 7 9
Shroud of Darkness 3 8 10 12 13
Unspeakable Horror 2 14 15 17 18
Paranoia 6 11 16

NOCTURNE ITEMS

START

Corrupting Potion

START JUNG

Hailblade Refillable Potion

EARLY GAME

Vampiric Scepter Boots Control Ward Oracle Lens

EARLY GAME JUNG

Tiamat Boots Vampiric Scepter Control Ward Oracle Lens

BOOTS

Plated Steelcaps Mercury's Treads Berserker's Greaves

LifeSteal

Immortal Shieldbow Bloodthirster The Collector Ravenous Hydra Blade of The Ruined King

NOCTURNE SKINS

0
0
0
0
0
0
0
0
0

NOCTURNE LORE

A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.