WARWICK STATS
Attack
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Attack Damage65 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range125
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Critical Hit Chance0 ( + 0 )
Defense
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HP550 ( + 85 )
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HP Regeneration4 ( + 0.75 )
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Armor33 ( + 3.2 )
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Magic Resistance32.1 ( + 1.25 )
Other
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Mana280 ( + 35 )
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Mana Regenration7.465 ( + 0.575 )
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Move Speed335
WARWICK SPELLS
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Eternal Hunger
Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
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Jaws of the Beast
- Cost: 50/60/70/80/90 {{ abilityresourcename }}
- Range: 350
Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.
Tap: Warwick lunges forward and bites, dealing {{ basebitedamage }} plus 6/7/8/9/10% max Health magic damage and restoring 30/45/60/75/90% of damage dealt as Health.
Hold: Warwick lunges and clamps his jaws on the target, leaping behind them. While clamped, Warwick follows all movement of the target. After releasing his hold, he does the same damage and healing. -
Blood Hunt
- Cost: 70 {{ abilityresourcename }}
- Range: 4000
Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.
Passive: Warwick can sense champions below 50% Health, gaining 35/40/45/50/55% Move Speed towards them and gaining 70/80/90/100/110% Attack Speed against them. These bonuses are tripled against enemies below 20% Health.
Active: Warwick can briefly sense all enemies, and gains this Ability's passive effect against the closest champion for 8 seconds, regardless of Health. Warwick cannot use this Ability while in combat with champions. -
Primal Howl
- Cost: 40 {{ abilityresourcename }}
- Range: 375
Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.
Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. After it ends, Warwick howls, Fearing nearby enemies for 1 second. Warwick can Recast to end the Ability early.
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Infinite Duress
- Cost: 100 {{ abilityresourcename }}
- Range: 25000
Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.
Warwick leaps a huge distance that scales with his Move Speed, Suppressing the first champion he collides with while he channels for {{ rduration }} seconds. He deals {{ damagecumulative }} magic damage over the duration and applies On-Hit effects 3 times. Warwick restores 100% of all damage dealt during the channel as Health.
WARWICK COUNTER/TIPS
Warwick Ally Tips
- Follow your Blood Hunt trails to low health enemy champions.
- Infinite Duress (R)'s distance scales with any movement speed you gain, even from ally buffs and summoner spells.
- Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down.
- Strong against:
Warwick Enemy Tips
- Warwick's attacks heal him at low health. Save your disables to finish him off.
- Warwick is empowered versus low health enemies. Manage your health to keep him at bay.
- Warwick's ultimate cast range scales with his movement speed.
WARWICK Build
WARWICK SUMMONER SPELLS


WARWICK REFORGED RUNES
Precision




Resolve


WARWICK ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 8 | 10 | 12 | 13 | |||||||||||||
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2 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
WARWICK ITEMS
STARTING(FOR LANING AND SUSTAINING)
ALTERNATIVE STARTING
IDEAL UPGRADED BOOTS
CONVERTED YOUR CORE
CORE CONSTITUENT
MYTHIC ITEMS(PICK ONE)
SUPPLEMENTAL ITEM FOR TEAM
SITUATIONAL ITEMS
WARWICK SUMMONER SPELLS


WARWICK REFORGED RUNES
Precision




Sorcery


WARWICK ABILITY ORDER
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1 | 8 | 10 | 12 | 13 | |||||||||||||
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2 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
WARWICK ITEMS
STARTING ITEMS (JG)
STARTING ITEMS (TOPLANE)
FIRST BACK (JG)
FULL BUILD IN ORDER (STANDARD)
FULL BUILD IN ORDER (TOPLANE VS AD)
FULL BUILD IN ORDER (TOPLANE VS AP)
OPTIONAL ITEMS
WARWICK SUMMONER SPELLS


WARWICK REFORGED RUNES
Precision




Sorcery


WARWICK ABILITY ORDER
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1 | 4 | 7 | 10 | 12 | |||||||||||||
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3 | 5 | 8 | 14 | 15 | |||||||||||||
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2 | 9 | 13 | 17 | 18 | |||||||||||||
![]() |
6 | 11 | 16 |
WARWICK ITEMS
Starting Items
CORE Start # 1
BORK or D D 2nd items
Core Build
Against AD heavy team
Against AP heavy team
Situational Items
WARWICK SKINS











