Warwick the Uncaged Wrath of Zaun

Fighter Tank

WARWICK STATS

Attack
  • Attack Damage
    65 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    550 ( + 85 )
  • HP Regeneration
    4 ( + 0.75 )
  • Armor
    33 ( + 3.2 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    280 ( + 35 )
  • Mana Regenration
    7.466 ( + 0.575 )
  • Move Speed
    335

WARWICK SPELLS

  • Eternal Hunger
    Eternal Hunger

    Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

  • Jaws of the Beast
    Jaws of the Beast
    • Cost: 50/60/70/80/90 {{ abilityresourcename }}
    • Range: 350

    Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.

    Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.On release, deals 120% Attack Damage+100% Ability Power plus 6/7/8/9/10% of your target's maximum health as magic damage (applies On Hit effects). Heal 30/45/60/75/90% of damage dealt.While attached, Warwick follows any movements they make and cannot be displaced.

  • Blood Hunt
    Blood Hunt
    • Cost: 70 {{ abilityresourcename }}
    • Range: 4000

    Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.

    Passive: Warwick gains 70/80/90/100/110% attack speed against enemies below 50% health. He also senses low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.
    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.While no enemies are being hunted, Blood Hunt cools down twice as fast.

  • Primal Howl
    Primal Howl
    • Cost: 40 {{ abilityresourcename }}
    • Range: 375

    Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.

    Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second.

  • Infinite Duress
    Infinite Duress
    • Cost: 100 {{ abilityresourcename }}
    • Range: 25000

    Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.

    Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for {{ rduration }} seconds. Deals {{ damagecumulative }} magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.

WARWICK COUNTER/TIPS

Warwick Ally Tips

  • Follow your Blood Hunt trails to low health enemy champions.
  • Infinite Duress (R)'s distance scales with any movement speed you gain, even from ally buffs and summoner spells.
  • Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down.
  • Strong against:

Warwick Enemy Tips

  • Warwick's attacks heal him at low health. Save your disables to finish him off.
  • Warwick is empowered versus low health enemies. Manage your health to keep him at bay.
  • Warwick's ultimate cast range scales with his movement speed.

How to counter Warwick in:

WARWICK Build

WARWICK SUMMONER SPELLS

Flash Smite

WARWICK REFORGED RUNES

Precision

Press the Attack Triumph Legend: Alacrity Last Stand

Sorcery

Celerity Waterwalking

WARWICK ABILITY ORDER

Jaws of the Beast 1 8 10 12 13
Blood Hunt 2 4 5 7 9
Primal Howl 3 14 15 17 18
Infinite Duress 6 11 16

WARWICK ITEMS

Starting Items

Hunter's Machete Rejuvenation Bead Warding Totem (Trinket)

Early Core

Tiamat Skirmisher's Sabre

Vision Control

Control Ward Oracle Lens

Carry Core

Skirmisher's Sabre Titanic Hydra

Boots Options

Ninja Tabi Mercury's Treads Sorcerer's Shoes

Damage

Sterak's Gage

Defense

Spirit Visage Dead Man's Plate

Example Carry Build

Oracle Lens Skirmisher's Sabre Ninja Tabi Titanic Hydra Spirit Visage Sterak's Gage Dead Man's Plate

Elixir

Elixir of Iron

Tank Core

Tiamat Skirmisher's Sabre

Boots Options

Ninja Tabi Mercury's Treads

Damage

Titanic Hydra Iceborn Gauntlet

Defense

Spirit Visage Dead Man's Plate

Example Tank Build

Oracle Lens Skirmisher's Sabre Mercury's Treads Titanic Hydra Iceborn Gauntlet Spirit Visage Dead Man's Plate

Elixir

Elixir of Iron

Vs Healing

Thornmail

Vs Crit

Randuin's Omen

Vs Magic DPS

Adaptive Helm

Vs Autoattackers

Frozen Heart

Experimental

Death's Dance

WARWICK SUMMONER SPELLS

Smite Flash

WARWICK REFORGED RUNES

Precision

Press the Attack Triumph Legend: Tenacity Last Stand

Sorcery

Transcendence Nimbus Cloak

WARWICK ABILITY ORDER

Jaws of the Beast 1 4 7 10 12
Blood Hunt 3 5 8 14 15
Primal Howl 2 9 13 17 18
Infinite Duress 6 11 16

WARWICK ITEMS

Starting Items

Hunter's Machete Refillable Potion Warding Totem (Trinket)

CORE Start # 1

Tiamat Boots of Speed Stalker's Blade

Finish JG Item / Boots ASAP

Enchantment: Cinderhulk Ninja Tabi Stalker's Blade Sheen

Core Build

Trinity Force Spirit Visage Guardian Angel

Against AD heavy team

Ninja Tabi Stalker's Blade Titanic Hydra Dead Man's Plate Spirit Visage Righteous Glory

Against AP heavy team

Mercury's Treads Titanic Hydra Stalker's Blade Spirit Visage Adaptive Helm Righteous Glory

Situational Items

Trinity Force Guardian Angel Abyssal Mask Gargoyle Stoneplate

WARWICK SUMMONER SPELLS

Flash Smite

WARWICK REFORGED RUNES

Precision

Press the Attack Triumph Legend: Alacrity Last Stand

Sorcery

Celerity Nimbus Cloak

WARWICK ABILITY ORDER

Jaws of the Beast 1 8 10 12 13
Blood Hunt 2 4 5 7 9
Primal Howl 3 14 15 17 18
Infinite Duress 6 11 16

WARWICK ITEMS

Starting Items

Hunter's Machete Rejuvenation Bead Warding Totem (Trinket)

First Back

Tiamat Hunter's Talisman Boots of Speed

Stalker's Blade

Stalker's Blade

Skirmisher's Sabre

Skirmisher's Sabre

Cinderhulk

Enchantment: Cinderhulk

Warrior

Enchantment: Warrior

Bloodrazor

Enchantment: Bloodrazor

Offensive Options

Trinity Force Titanic Hydra Sterak's Gage

Armor Options

Dead Man's Plate Guardian Angel Randuin's Omen Thornmail

Magic Resist Options

Adaptive Helm Spirit Visage Wit's End

Situational Items

Gargoyle Stoneplate Abyssal Mask Iceborn Gauntlet Frozen Heart Righteous Glory

Anti-ADC Tank

Enchantment: Cinderhulk Ninja Tabi Randuin's Omen Titanic Hydra Spirit Visage Frozen Heart

Anti-Mage Tank

Skirmisher's Sabre Mercury's Treads Spirit Visage Wit's End Adaptive Helm Dead Man's Plate

High Damage Bruiser

Skirmisher's Sabre Mercury's Treads Titanic Hydra Sterak's Gage Dead Man's Plate Guardian Angel

Tanky Bruiser

Skirmisher's Sabre Ninja Tabi Titanic Hydra Dead Man's Plate Spirit Visage Sterak's Gage

Drain Tank

Skirmisher's Sabre Mercury's Treads Titanic Hydra Sterak's Gage Wit's End Spirit Visage

Full Tank Warwick

Skirmisher's Sabre Mercury's Treads Titanic Hydra Dead Man's Plate Spirit Visage Randuin's Omen

WARWICK SKINS

0
0
0
0
0
0
0
0
0
0
0
0

WARWICK LORE

Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.