SWAIN STATS
Attack
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Attack Damage58 ( + 2.7 )
-
Attack SpeedNaN ( +0%)
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Attack Range525
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Critical Hit Chance0 ( + 0 )
Defense
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HP525 ( + 85 )
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HP Regeneration7 ( + 0.65 )
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Armor22.72 ( + 4 )
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Magic Resistance30 ( + 0.5 )
Other
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Mana468 ( + 28.5 )
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Mana Regenration8 ( + 0.8 )
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Move Speed325
SWAIN SPELLS
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Ravenous Flock
Swain's ravens collect <i>Soul Fragments</i> that heal him and permanently increase his maximum health. Swain can right-click an immobilized enemy champions to pull them closer to him, dealing damage and ripping out a <i>Soul Fragment</i>.
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Death's Hand
- Cost: 65/70/75/80/85 {{ abilityresourcename }}
- Range: 750
Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.
Swain unleashes eldritch bolts, dealing {{ initialdamage }} magic damage plus {{ extraboltdamage }} damage per bolt past the first (max {{ maxdamage }} damage).
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Vision of Empire
- Cost: 70/80/90/100/110 {{ abilityresourcename }}
- Range: 5500/6000/6500/7000/7500
Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.
Swain opens a demon eye, revealing a location for 1.5 seconds, then deals {{ totaldamage }} magic damage and Slows by 25/35/45/55/65% for 2.5 seconds. Champions hit grant Swain a Soul Fragment and are revealed for 4/5/6/7/8 seconds.
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Nevermove
- Cost: 50 {{ abilityresourcename }}
- Range: 850
Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.
Swain launches a wave of demonic power, dealing {{ initialdamage }} magic damage. The wave then returns, detonating on the first enemy hit dealing {{ secondarydamage }} damage and Rooting enemies in an area for 1.5 seconds.
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Demonic Ascension
- Cost: -
- Range: 650
Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate nearby enemies with a nova of soulfire, dealing damage equal to a portion of the health he drained and ending his transformation.
Swain frees the demon within for {{ demonformduration }} seconds, gaining {{ basehealthgain }} max Health and doubling the Health collected with Soul Fragments. Swain deals {{ damagecalc }} magic damage each second and restores {{ healingcalc }} Health per target damaged, reduced to {{ minionmonsterheal }} against non-champions. Swain then prepares a Recast.
Recast: Swain unleashes a demonflare, ending the transformation and dealing {{ minimumdemonflaredamagetotal }} plus {{ healtodamagepercent*100 }}% of healing from this Ability as magic damage (max {{ demonflaredamagetotal }} damage).
SWAIN COUNTER/TIPS
Swain Ally Tips
- If you're having trouble rooting an enemy with Nevermove, try throwing it at opponents when they are near their minions so the explosion surprises them.
- While laning, try to use Death's Hand's piercing damage to damage opponents from a safe distance.
- Vision of Empire is quite difficult to land on its own, look for skirmishes around the map where enemies may be distracted or crowd controlled so you can land it more easily.
- Demonic Ascension may make Swain very hard to kill but he's pretty easy to get away from. Try building items that can slow opponents to keep them in range if their mobility is overwhelming.
- Strong against:
Swain Enemy Tips
- Swain's passive is very potent if you are immobilized. Make sure to be extra careful around enemies who have immobilizing effects.
- High mobility counters all of Swain's basic abilities: Death's Hand does more damage the closer he is, Vision of Empire has a very long delay and Nevermove must start returning back to him to be dangerous.
- Buying an item with Grievous Wounds will make Swain much easier to kill during his Demonic Ascension.
SWAIN Build
SWAIN SUMMONER SPELLS


SWAIN REFORGED RUNES
Precision




Sorcery


SWAIN ABILITY ORDER
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2 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 8 | 10 | 12 | 13 | |||||||||||||
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1 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
SWAIN ITEMS
Starting
First Back
Sustain (Rune Page 1)
Mobility (Rune Page 2)
Burst (Rune Page 2)
Picks (Rune Page 3)
SWAIN SUMMONER SPELLS


SWAIN REFORGED RUNES
Resolve




Precision


SWAIN ABILITY ORDER
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3 | 4 | 5 | 7 | 8 | |||||||||||||
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2 | 14 | 15 | 17 | 18 | |||||||||||||
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1 | 9 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
SWAIN ITEMS
Against AD Bruisers / Team has no tank (Grasp of the Undying / Aftershock)
Against Tanks (Dark Harvest)
Don't go
these two item builds... they suck!
Items to consider
Swain can poke. Indefinitely.
Mana does not run out, but you might lose early
Items to consider
SWAIN SUMMONER SPELLS


SWAIN REFORGED RUNES
Domination




Precision


SWAIN ABILITY ORDER
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2 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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1 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
SWAIN ITEMS
Starter
CORE BUILD
SWAIN SKINS





