Hecarim the Shadow of War

FighterTank

HECARIM STATS

Attack
  • Attack Damage
    66 ( + 3.2 )
  • Attack Speed
    0.67 ( +0%)
  • Attack Range
    175
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    650 ( + 104 )
  • HP Regeneration
    7 ( + 0.75 )
  • Armor
    35 ( + 5.45 )
  • Magic Resistance
    32 ( + 2.05 )
Other
  • Mana
    277 ( + 60 )
  • Mana Regenration
    6.5 ( + 0.6 )
  • Move Speed
    345

HECARIM SPELLS

  • Warpath
    Warpath

    Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

  • Rampage
    Rampage
    • Cost: 28/31/34/37/40 {{ abilityresourcename }}
    • Range: 350

    Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

    Hecarim cleaves nearby enemies for {{ damage }} physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by {{ rampagecooldownreduction }} second and increases its damage by {{ rampagebonusdamageperc }}% for 6 seconds. Stacks up to {{ maxstacks }} times.

  • Spirit of Dread
    Spirit of Dread
    • Cost: 50/60/70/80/90 {{ abilityresourcename }}
    • Range: 525

    Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.

    Hecarim deals {{ totaldamage }} magic damage over {{ buffduration }} seconds to nearby enemies, and heals for {{ leechamount }}% of damage these enemies take from Hecarim and {{ allytooltipleachvalue }}% of damage taken from his allies.

  • Devastating Charge
    Devastating Charge
    • Cost: 60 {{ abilityresourcename }}
    • Range: 300

    Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

    Hecarim becomes Ghosted and gains {{ minmovespeed*100 }}% Move Speed increasing to {{ maxmovespeed*100 }}% over 4 seconds. His next Attack Knocks Back and deals between {{ mindamage }} and {{ maxdamage }} physical damage. Knock Back distance and damage scales with distance travelled during this Ability.

  • Onslaught of Shadows
    Onslaught of Shadows
    • Cost: 100 {{ abilityresourcename }}
    • Range: 50000

    Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

    Hecarim summons spectral riders and charges forward, dealing {{ damagedone }} magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between {{ feardurationmin }} to {{ feardurationmax }} seconds, increased by charge distance.

HECARIM COUNTER/TIPS

Hecarim Ally Tips

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
  • Strong against:

Hecarim Enemy Tips

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

How to counter Hecarim:

HECARIM Build

HECARIM SUMMONER SPELLS

GhostSmite

HECARIM REFORGED RUNES

Precision

ConquerorTriumphLegend: AlacrityCoup de Grace

Resolve

ConditioningOvergrowth

HECARIM ABILITY ORDER

Rampage 1 4 5 7 9
Spirit of Dread 2 14 15 17 18
Devastating Charge 3 8 10 12 13
Onslaught of Shadows 6 11 16

HECARIM ITEMS

Mythics

Divine SundererTrinity Force

Early aggro

Black Cleaver

Best vs AD

Death's Dance

Into mixed

Sterak's Gage

Late game elixirs

Elixir of WrathElixir of Iron

Boots

Plated SteelcapsMercury's Treads

Anti-heal items

Chempunk ChainswordThornmail

AD defense options

Black CleaverSterak's GageTitanic HydraGuardian AngelDeath's DanceMaw of MalmortiusWit's End

Useful tank items

Gargoyle StoneplateRanduin's OmenAbyssal MaskSpirit VisageForce of NatureDead Man's Plate

Highly specialized items

Silvermere DawnSerpent's FangBlade of The Ruined KingSerylda's GrudgeAnathema's Chains

Example full build

Trinity ForceMercury's TreadsBlack CleaverDeath's DanceSterak's GageChempunk ChainswordElixir of Wrath

HECARIM SUMMONER SPELLS

SmiteGhost

HECARIM REFORGED RUNES

Precision

ConquerorTriumphLegend: TenacityLast Stand

Inspiration

Magical FootwearCosmic Insight

HECARIM ABILITY ORDER

Rampage 1 3 5 7 9
Spirit of Dread 2 14 15 17 18
Devastating Charge 4 8 10 12 13
Onslaught of Shadows 6 11 16

HECARIM ITEMS

Starter

EmberknifeRefillable Potion

1st item

SheenOracle Lens

2nd item

PhageOracle Lens

3rd item

KindlegemOracle Lens

Core Item

Divine Sunderer

2nd item Boots

Plated SteelcapsMercury's TreadsBoots of Swiftness

3rd and 4th item

Bramble VestSterak's Gage

Last items

ThornmailSpirit VisageGargoyle Stoneplate

FULL BUILD

Divine SundererMercury's TreadsSterak's GageThornmailSpirit VisageGargoyle Stoneplate

Situational Items

Frozen HeartBlack CleaverChempunk ChainswordForce of NatureDead Man's PlateSilvermere Dawn

HECARIM SUMMONER SPELLS

GhostSmite

HECARIM REFORGED RUNES

Precision

ConquerorTriumphLegend: BloodlineLast Stand

Domination

Sudden Impact

HECARIM ABILITY ORDER

Rampage 1 4 5 7 8
Spirit of Dread 2 14 15 17 18
Devastating Charge 3 9 10 12 13
Onslaught of Shadows 6 11 16

HECARIM ITEMS

Starting items

Refillable PotionEmberknife

Early Game

Divine SundererBoots

Boots Situational

Mercury's TreadsPlated Steelcaps

Mid Game

Sterak's GageDead Man's PlateSpirit Visage

Situational Items

Turbo ChemtankDeath's DanceForce of NatureRanduin's Omen

Example Full Build

Divine SundererPlated SteelcapsSterak's GageSpirit VisageDead Man's PlateDeath's Dance

Build VS Mixed Damage

Divine SundererPlated SteelcapsSterak's GageSpirit VisageTurbo ChemtankDeath's Dance

Build VS Heavy AD

Divine SundererPlated SteelcapsSterak's GageRanduin's OmenDeath's DanceDead Man's Plate

Build VS HEAVY AP

Divine SundererMercury's TreadsSpirit VisageSterak's GageForce of NatureDeath's Dance

HECARIM SKINS

Hecarim default
Hecarim Blood Knight Hecarim
Hecarim Reaper Hecarim
Hecarim Headless Hecarim
Hecarim Arcade Hecarim
Hecarim Elderwood Hecarim
Hecarim Worldbreaker Hecarim
Hecarim Lancer Zero Hecarim
Hecarim High Noon Hecarim
Hecarim Cosmic Charger Hecarim
Hecarim Arcana Hecarim

HECARIM LORE

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.