EZREAL STATS
Attack
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Attack Damage60 ( + 2.5 )
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Attack SpeedNaN ( +0%)
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Attack Range550
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Critical Hit Chance0 ( + 0 )
Defense
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HP600 ( + 102 )
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HP Regeneration4 ( + 0.65 )
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Armor24 ( + 4.7 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana375 ( + 70 )
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Mana Regenration8.5 ( + 0.65 )
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Move Speed325
EZREAL SPELLS
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Rising Spell Force
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
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Mystic Shot
- Cost: 28/31/34/37/40 {{ abilityresourcename }}
- Range: 1150
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Ezreal fires a bolt of energy, dealing {{ damage }} physical damage to the first enemy hit and reducing his Ability Cooldowns by {{ cdrefund }} seconds.
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Essence Flux
- Cost: 50 {{ abilityresourcename }}
- Range: 1150
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Ezreal fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for {{ detonationtimeout }} seconds. If Ezreal hits that target with an Attack or Ability, it detonates, dealing {{ damage }} magic damage. Detonating with an Ability refunds the Mana cost of that Ability plus {{ manareturn }} Mana.
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Arcane Shift
- Cost: 90 {{ abilityresourcename }}
- Range: 475
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Ezreal teleports then fires a bolt at the nearest enemy, dealing {{ damage }} magic damage. The bolt prioritizes enemies affected by Essence Flux.
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Trueshot Barrage
- Cost: 100 {{ abilityresourcename }}
- Range: 25000
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Ezreal fires a massive energy arc that deals {{ damage }} magic damage. The arc deals {{ damagereductionwaveclear.0*100 }}% damage to minions and non-epic jungle monsters.
EZREAL COUNTER/TIPS
Ezreal Ally Tips
- Use Arcane Shift to help line up your other skill shots.
- You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
- You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.
- Strong against:
Ezreal Enemy Tips
- Ezreal is a very fragile champion so take the fight to him.
- Ezreal is completely skill shot based, so make sure to keep minions in between you.
- Mystic Shot applies on-hit effects including the Crest of Cinders.
EZREAL Build
EZREAL SUMMONER SPELLS
EZREAL REFORGED RUNES
Precision
Sorcery
EZREAL ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
EZREAL ITEMS
I don't recommend this
VS Dive Support (Rell, Ali, etc)
VS 2x Ranged / Poke (Caitlyn &Karma, etc)
Lucidity boots are absolutely amazing on Ezreal, no other Boots are necessary
I'm a firm believer that rushing Manamune is always better if you're building Trinity Force or Divine Sunderer
It's for the new S12 Crown Build that's actually really good right now even after the nerfs to Crown in 11.24!
Default Mythic, Build this if the other 2 don't fit
Good into 2-3+ HP/ARMOR Stackers such as Ornn, Hecarim, Lee Sin, etc
Build Manamune second if you bought Essence Reaver first and you're doing the Crown Build!
S12 NEW META! It's getting nerfed in 11.24 but It's still good into Burst/Dive Champions such as Zed, Qiyana, Hecarim, etc
Build this if the enemy has some armor items +/ mountain drakes, the slow is also amazing for Ezreal as it allows you to land skillshots easier
Build this if the enemy has a lot of AD damage, even better if they rely on attack speed
Good 1st/2nd Item with the new Crown build
S12 Item, Crown's REALLY good even after the 11.24 Nerfs. Great item if the enemy has a lot of Burst/Dive Characters such as Hecarim, Zed, Talon, Qiyana, etc
Core 3rd / 4th Item for Ezreal, especially good if enemy has a bunch of AD attackers that utilities attack speed
Core item for Ezreal, extremely good 5th or 6th Item option and I build this every game
Crown works better IMO but Zhonya's still good into Zed/Karthus & Assassins in general
Build this ONLY if your team DOESN'T have anti-healing and enemy team has healing you need to reduce
Build this ONLY if enemy has a Malzahar, Skarner, Warwick or Mordekaiser and you need to remove their ulti
Kinda meh, but not bad if the enemy has 75%+ AP Damage
Kinda meh, but not bad if the enemy has 75%+ AP Damage
Default Build (Do this if the other 2 don't fit)
Into Dive/Burst Champions (Zed, Qiyana, Talon, etc)
Into 2+ HP/ARMOR Stackers (Dr. Mundo, Lee Sin, Xin Zhao, etc)
EZREAL SUMMONER SPELLS
EZREAL REFORGED RUNES
Precision
Sorcery
EZREAL ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
EZREAL ITEMS
D blade start
Tear start
Core items
Full build example
items you can build
Normal start item
Scaling start items
Core items
last item choies
Full build example
Tank build
Start items
core items
full build example
EZREAL SUMMONER SPELLS
EZREAL REFORGED RUNES
Inspiration
Precision
EZREAL ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |