EZREAL STATS
Attack
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Attack Damage60 ( + 2.5 )
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Attack SpeedNaN ( +0%)
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Attack Range550
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Critical Hit Chance0 ( + 0 )
Defense
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HP530 ( + 88 )
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HP Regeneration4 ( + 0.55 )
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Armor22 ( + 3.5 )
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Magic Resistance30 ( + 0.5 )
Other
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Mana375 ( + 70 )
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Mana Regenration8.5 ( + 0.65 )
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Move Speed325
EZREAL SPELLS
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Rising Spell Force
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
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Mystic Shot
- Cost: 28/31/34/37/40 {{ abilityresourcename }}
- Range: 1150
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Ezreal fires a bolt of energy, dealing {{ damage }} physical damage to the first enemy hit and reducing his Ability cooldowns by {{ cdrefund }} seconds.
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Essence Flux
- Cost: 50 {{ abilityresourcename }}
- Range: 1150
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Ezreal fires a magical orb that sticks to the first champion, structure, or epic jungle monster hit for {{ detonationtimeout }} seconds. If Ezreal hits that target with an Attack or Ability, it detonates, dealing {{ damage }} magic damage. Detonating with an Ability refunds the Mana cost of that Ability plus {{ manareturn }} Mana.
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Arcane Shift
- Cost: 90 {{ abilityresourcename }}
- Range: 475
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Ezreal teleports then fires a bolt at the nearest enemy, dealing {{ damage }} magic damage. The bolt prioritizes enemies affected by Essence Flux.
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Trueshot Barrage
- Cost: 100 {{ abilityresourcename }}
- Range: 25000
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Ezreal fires a massive energy arc that deals {{ damage }} magic damage. The arc deals {{ damagereductionwaveclear.0*100 }}% damage to minions and non-epic jungle monsters.
EZREAL COUNTER/TIPS
Ezreal Ally Tips
- Use Arcane Shift to help line up your other skill shots.
- You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
- You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.
- Strong against:
Ezreal Enemy Tips
- Ezreal is a very fragile champion so take the fight to him.
- Ezreal is completely skill shot based, so make sure to keep minions in between you.
- Mystic Shot applies on-hit effects including the Crest of Cinders.
EZREAL Build
EZREAL SUMMONER SPELLS


EZREAL REFORGED RUNES
Precision




Sorcery


EZREAL ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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2 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
EZREAL ITEMS
Starting items
Core Items
boots
Situational Items
Example AD full build
EZREAL SUMMONER SPELLS


EZREAL REFORGED RUNES
Precision




Sorcery


EZREAL ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
6 | 11 | 16 |
EZREAL ITEMS
Starting Items
Core Items
Situational Items
Standard Full Build
EZREAL SUMMONER SPELLS


EZREAL REFORGED RUNES
Precision




Inspiration


EZREAL ABILITY ORDER
![]() |
1 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
6 | 11 | 16 |
EZREAL ITEMS
Starting items
Optimal first back
Core items
Boot options
Late game items
Situational Items
Standard Build
Against Heavy AP
Against Heavy AD
EZREAL SKINS















