Jhin the Virtuoso

Marksman Mage

JHIN STATS

Attack
  • Attack Damage
    59 ( + 4.7 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    550
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    556 ( + 91 )
  • HP Regeneration
    3.75 ( + 0.55 )
  • Armor
    24 ( + 3.5 )
  • Magic Resistance
    30 ( + 0.5 )
Other
  • Mana
    300 ( + 50 )
  • Mana Regenration
    6 ( + 0.8 )
  • Move Speed
    330

JHIN SPELLS

  • Whisper
    Whisper

    Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.

  • Dancing Grenade
    Dancing Grenade
    • Cost: 40/45/50/55/60 {{ abilityresourcename }}
    • Range: 550

    Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.

    Jhin launches a cartridge at the targeted enemy that deals 45/70/95/120/145 (+0) (+60% Ability Power) physical damage before bouncing to a nearby target that has not yet been hit.The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by 35%.

  • Deadly Flourish
    Deadly Flourish
    • Cost: 50/60/70/80/90 {{ abilityresourcename }}
    • Range: 3000

    Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.

    Jhin fires a long range shot that stops on the first champion hit, dealing 50/85/120/155/190 (+50% Attack Damage) physical damage to it, and 75% of that damage to minions and monsters hit along the way.If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for 1/1.25/1.5/1.75/2 seconds and grant Jhin movement speed as though he had crit them.

  • Captive Audience
    Captive Audience
    • Cost: 30/35/40/45/50 {{ abilityresourcename }}
    • Range: 750

    Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. <br><br><font color='#FFFFFF'>Beauty in Death -</font> When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.

    Jhin places an invisible Lotus Trap that lasts 3 minutes and activates when stepped on, revealing nearby enemies for 4 seconds.The trap leaves behind a zone that slows enemies inside by 35% and detonates after 2 seconds, dealing 20/80/140/200/260 (+120% Attack Damage) (+100% Ability Power) magic damage (65% damage on subsequent hits and vs. minions and monsters).Jhin prepares a new trap every 0 seconds and can store 2 at once. Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

  • Curtain Call
    Curtain Call
    • Cost: 100 {{ abilityresourcename }}
    • Range: 25000

    Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

    Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by {{ slowpercent*100 }}% for {{ slowduration }} seconds and dealing {{ damagecalc }} physical damage, increased by {{ percentmissingamp }}% for each 1% health the target is missing (up to {{ maxincreasecalc }}). The 4th shot crits for {{ fourthshotmultiplier*100 }}% damage.

JHIN COUNTER/TIPS

Jhin Ally Tips

  • Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
  • Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
  • You can still cast your spells while reloading. Use them to fill the down time.
  • Strong against:

Jhin Enemy Tips

  • Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
  • Jhin places invisible traps around the map. Watch where you step!
  • Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.

How to counter Jhin in:

JHIN Build

JHIN SUMMONER SPELLS

Flash Heal

JHIN REFORGED RUNES

Precision

Fleet Footwork Presence of Mind Legend: Bloodline Coup de Grace

Sorcery

Nimbus Cloak Absolute Focus

JHIN ABILITY ORDER

Dancing Grenade 1 3 5 7 9
Deadly Flourish 2 8 10 12 13
Captive Audience 4 14 15 17 18
Curtain Call 6 11 16

JHIN ITEMS

Starting Items

Doran's Blade Health Potion Warding Totem (Trinket)

First Back

B. F. Sword Boots of Speed

Boots

Boots of Swiftness Ninja Tabi Mercury's Treads

Core Items

Infinity Edge Rapid Firecannon Stormrazor

My Current Build(Best build right now in my opinion-Defensive)

Stormrazor Infinity Edge Rapid Firecannon Boots of Swiftness Phantom Dancer Mercurial Scimitar

Full Build Example(Aggresive)

Stormrazor Infinity Edge Rapid Firecannon Boots of Swiftness Statikk Shiv Lord Dominik's Regards

Alternative Options

Phantom Dancer Death's Dance Mercurial Scimitar Maw of Malmortius Youmuu's Ghostblade Lord Dominik's Regards Mortal Reminder

Defensive build(Vs a lot of assasins)

Stormrazor Infinity Edge Rapid Firecannon Boots of Swiftness Phantom Dancer Guardian Angel Bloodthirster

JHIN SUMMONER SPELLS

Flash Heal

JHIN REFORGED RUNES

Precision

Fleet Footwork Triumph Legend: Bloodline Coup de Grace

Inspiration

Biscuit Delivery Magical Footwear

JHIN ABILITY ORDER

Dancing Grenade 1 3 7 8 9
Deadly Flourish 2 4 10 12 13
Captive Audience 5 14 15 17 18
Curtain Call 6 11 16

JHIN ITEMS

Standard Start:

Doran's Blade Health Potion

ideal first back:

B. F. Sword Boots of Speed Control Ward

Situational item choices:

Infinity Edge Essence Reaver Rapid Firecannon Statikk Shiv Phantom Dancer Bloodthirster Mortal Reminder Lord Dominik's Regards Mercurial Scimitar Guardian Angel Stormrazor Maw of Malmortius

patch 10.2 highest winrate full build:

Stormrazor Infinity Edge Boots of Swiftness Rapid Firecannon Essence Reaver Mortal Reminder

JHIN SUMMONER SPELLS

Flash Ignite

JHIN REFORGED RUNES

Resolve

Grasp of the Undying Font of Life Bone Plating Overgrowth

Domination

Cheap Shot Zombie Ward

JHIN ABILITY ORDER

Dancing Grenade 1 14 15 17 18
Deadly Flourish 2 4 5 7 9
Captive Audience 3 8 10 12 13
Curtain Call 6 11 16

JHIN ITEMS

Start

Steel Shoulderguards Health Potion

Core Items

Zeke's Convergence Thornmail Spirit Visage Knight's Vow Boots of Mobility

Optional Items

Locket of the Iron Solari Sunfire Cape Iceborn Gauntlet Frozen Heart Warmog's Armor Dead Man's Plate

If You Also Want D A M A G E

Trinity Force Death's Dance Edge of Night Guardian Angel

Full Build Example

Bulwark of the Mountain Zeke's Convergence Thornmail Spirit Visage Warmog's Armor Boots of Mobility

JHIN SKINS

0
0
0
0
0
0

JHIN LORE

Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.