ZERI STATS
Attack
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Attack Damage50 ( + 1.5 )
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Attack SpeedNaN ( +0%)
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Attack Range500
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Critical Hit Chance0 ( + 0 )
Defense
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HP600 ( + 109 )
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HP Regeneration3.25 ( + 0.55 )
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Armor20 ( + 4.2 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana250 ( + 45 )
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Mana Regenration6 ( + 0.8 )
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Move Speed325
ZERI SPELLS
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Living Battery
Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself.
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Burst Fire
- Cost: No Cost
- Range: 800
Zeri's Attacks are treated as Abilities and Burst Fire is treated as an Attack. Moving and casting Burst Fire stores up energy in Zeri's Sparkpack. When fully charged her next Attack will slow and deal bonus damage. Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit.
Passive: Zeri's Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks deal {{ mindamage }} magic damage, increased to {{ passiveexecutedamage }} damage vs. enemies below {{ passiveexecutethreshold*100 }}% health, and consume some charge. A fully charged Attack deals {{ passivemaxdamage }} + {{ passivemaxchargepercenthealth }} max Health magic damage and consumes all charge.
Active: This Ability is treated as an Attack. Zeri fires a burst of {{ numberofmissiles }} rounds that deals {{ activedamagethatcancrit }} physical damage to the first enemy hit. -
Ultrashock Laser
- Cost: 50/60/70/80/90 {{ abilityresourcename }}
- Range: 1150
Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser.
Zeri fires an electric pulse that deals {{ totaldamage }} magic damage and Slows the first enemy hit by {{ slowpercent*100 }}% for {{ slowduration }} seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area and Critically Strikes champions and monsters.
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Spark Surge
- Cost: 80 {{ abilityresourcename }}
- Range: 25000
Zeri dashes a short distance and energizes her next 3 shots of Burst Fire, causing them to pierce through enemies. She will vault and grind over any terrain she touches.
Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing {{ pendamagepercent*100 }}% damage to enemies after the first.Hitting an enemy champion with an Attack or Ability reduces this Ability's cooldown by {{ cdreductionperhit }} seconds. Critical strikes reduce the cooldown 2 additional times.
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Lightning Crash
- Cost: 100 {{ abilityresourcename }}
- Range: 800
Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.
Zeri discharges a nova of electricity, dealing {{ totalactivedamage }} magic damage to nearby enemies and gaining {{ stacksperhit }} stacks of Overcharge for each champion hit for {{ rduration }} seconds. Each stack grants {{ mspercent*100 }}% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by {{ durationincreaseperhit }} seconds. Critical strikes add 2 additional stacks.While Overcharged Zeri also gains {{ baseaspercent*100 }}% Attack Speed and Burst Fire becomes a faster triple shot that deals an additional {{ totalbonusdamage }} magic damage and chains {{ totalbonusdamage }} magic damage + {{ chainphysicaldamage }} physical damage to nearby enemies.
ZERI COUNTER/TIPS
Zeri Ally Tips
- Strong against: