Nunu the Yeti Rider

Support Fighter
NUNU STATS
Attack
  • Attack Damage
    67 ( + 4 )
  • Attack Speed
    0.625 ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    590 ( + 90 )
  • HP Regeneration
    5 ( + 0.8 )
  • Armor
    28 ( + 3.5 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    283.56 ( + 42 )
  • Mana Regenration
    7.44 ( + 0.5 )
  • Move Speed
    345
NUNU SPELLS
  • Visionary
    Visionary

    After 5 attacks, Nunu's next spell costs no Mana and is empowered to do its next rank's effects.

  • Consume
    Consume
    • Cost: 60 Mana
    • Range: 125

    Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself.

    Nunu commands the yeti to take a bite out of a minion or monster, dealing 340/500/660/820/980 true damage and healing himself for 50/100/150/200/250 (+75% Ability Power).
    Passive - Feed The Yeti: For every Large or Epic Monster the yeti bites, Nunu gains 1/2/3/4/5 (+5% Ability Power) magic damage on hit, null% Maximum Health, increased size, and 10 out of combat Movement Speed for the next 0 seconds (max 5 stacks).Recently Consumed monsters will not grant additional bonuses (60 second cooldown).

  • Blood Boil
    Blood Boil
    • Cost: 50 Mana
    • Range: 700

    Nunu invigorates himself and an allied unit by heating their blood, increasing their Attack Speed, Movement Speed, and Ability Power.

    The heat of Nunu and a target ally's blood rises, increasing Ability Power by 20% (+{{ charabilitypower.
    0 }}%) (max: 40/60/80/100/120), Attack Speed by 20/24/28/32/36% (+{{ charabilitypower2.0 }}%), and Movement Speed by 8/9/10/11/12% for 12 seconds.If Nunu targets himself, Blood Boil will try to target the nearest Ally champion.

  • Ice Blast
    Ice Blast
    • Cost: 70/75/80/85/90 Mana
    • Range: 550

    Nunu launches a ball of ice at an enemy unit, dealing damage and temporarily slowing their Movement and Attack Speeds.

    Nunu launches a ball of ice at an enemy unit, dealing 80/120/160/200/240 (+90% Ability Power) magic damage and slowing their Movement Speed by 40/45/50/55/60% and Attack Speed by 25% for 2 seconds.

  • Absolute Zero
    Absolute Zero
    • Cost: 100 Mana
    • Range: 650

    Nunu begins to sap the area of heat, slowing all nearby enemies. When Absolute Zero ends, he deals massive damage to all enemies caught in the area.

    Nunu channels for 3 seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by 50% and their Attack Speed slowed by 25%. The Movement Speed slow increases to 95% over the duration of the channel.Enemies caught in the area when the channel ends take up to 625/875/1125 (+250% Ability Power) magic damage, depending on how long Absolute Zero was channeled.
    (Minimum Damage: 0)

NUNU COUNTER/TIPS
Nunu Ally Tips
  • Consume allows Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
  • Strong against:
Nunu Enemy Tips
  • Nunu's Blood Boil allows its target to run away from fights. Make sure to snare and stun any target with Blood Boil on.
  • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash is a surefire way to escape Absolute Zero.
  • With only 1 single target ability that can break a spell shield, Banshee's Veil is extremely effective against Nunu.
  • Counter for Nunu:
NUNU SKINS
0
0
0
0
0
0
0
0
NUNU LORE
Frolicking through the hills of the Freljord, Nunu and Willump make an unlikely pair, but many travellers would swear they have seen the yeti with a fearless boy clinging to his back. Though Nunu may have tamed the beast's heart, Willump's anger remains, fueled by a ravenous hunger. Some have even tried to separate the two, yet the bond of friendship between them is stronger than any chain, and they continue to ramble on their wild adventures.