League Of Legends Summoner Spells (v9.23.1)

  • Barrier
    Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.
  • Cleanse
    Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.
  • Ignite
    Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.
  • Exhaust
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.
  • Flash
    Teleports your champion a short distance toward your cursor's location.
  • Ghost
    Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.
  • Heal
    Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.
  • Clarity
    Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana.
  • Warp
    Dash through spacetime, becoming briefly untargetable and invulnerable as you rapidly move towards a location.
  • Resuscitate
    Revive a fallen friend by remaining next to them for 2 seconds. Exiting the area early does not consume your cooldown.
  • To the King!
    Quickly travel to the Poro King's side.
  • Poro Toss
    Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up.
  • Smite
    Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.
  • Ultra (Rapidly Flung) Mark
    It's a snowball! It's a Poro! It's...uh...one of those.
  • Mark
    Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
  • Teleport
    After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward.