Zoe the Aspect of Twilight

Mage Support
  • Attack Damage
    58 ( + 3.3 )
  • Attack Speed
    0.625 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    560 ( + 92 )
  • HP Regeneration
    6.5 ( + 0.6 )
  • Armor
    20.8 ( + 3.5 )
  • Magic Resistance
    30 ( + 0.5 )
  • Mana
    425 ( + 25 )
  • Mana Regenration
    8 ( + 0.65 )
  • Move Speed
  • More Sparkles!
    More Sparkles!

    Zoe's next basic attack after casting a spell deals bonus magic damage.

  • Paddle Star!
    Paddle Star!
    • Cost: 50/55/60/65/70 Mana
    • Range: 800

    Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.

    Fire a missile that deals increasing damage the further it travels -- 0 (+60% Ability Power) to 0 (+150% Ability Power) magic damage. Enemies near the first target hit take 80% damage.Recast to redirect the missile to a new position near Zoe.Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.

  • Spell Thief
    Spell Thief
    • Cost: 0 Mana
    • Range: 3000/4500/6000/3000/3000

    Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.

    Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.
    Active: Collecting a spell shard grants one cast of that spell.

    Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains 30/40/50/60/70% movement speed for null seconds and tosses up to 3 missiles at her attack target, dealing 75/105/135/165/195 (+40% Ability Power) magic damage total. Each missile can apply More Sparkles!Movement speed bonus and missile damage improve with spell rank.

  • Sleepy Trouble Bubble
    Sleepy Trouble Bubble
    • Cost: 80 Mana
    • Range: 800

    Causes the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap.

    Dropkick a bubble that deals 60/100/140/180/220 (+40% Ability Power) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to 60/100/140/180/220 (+40% Ability Power) bonus true damage.

  • Portal Jump
    Portal Jump
    • Cost: 50 Mana
    • Range: 575

    Blink to a nearby position for 1 second. Then blink back.

    Blink to a nearby position for 1 second. Then blink back.Zoe may cast and attack, but not move, during this time. She can also see over walls.

Zoe Ally Tips
  • Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.
  • Break Sleep with your biggest damage source, since enemies who are asleep take double damage.
  • Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.
  • Strong against:
Zoe Enemy Tips
  • Zoe's Paddle Star deals more damage the further it has flown.
  • Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
  • Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.
  • Counter for Zoe:
As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.