Attack Damage58 ( + 3.3 )
Attack Speed0.625 ( +0%)
Critical Hit Chance0 ( + 0 )
HP560 ( + 92 )
HP Regeneration6.5 ( + 0.6 )
Armor20.8 ( + 3.5 )
Magic Resistance30 ( + 0.5 )
Mana425 ( + 25 )
Mana Regenration8 ( + 0.65 )
Zoe's next basic attack after casting a spell deals bonus magic damage.
- Cost: 50/55/60/65/70 Mana
- Range: 800
Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.
Fire a missile that deals increasing damage the further it travels -- 0 (+60% Ability Power) to 0 (+150% Ability Power) magic damage. Enemies near the first target hit take 80% damage.Recast to redirect the missile to a new position near Zoe.Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.
- Cost: 0 Mana
- Range: 3000/4500/6000/3000/3000
Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.
Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.
Active: Collecting a spell shard grants one cast of that spell.
Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains 30/40/50/60/70% movement speed for null seconds and tosses up to 3 missiles at her attack target, dealing 75/105/135/165/195 (+40% Ability Power) magic damage total. Each missile can apply More Sparkles!Movement speed bonus and missile damage improve with spell rank.
Sleepy Trouble Bubble
- Cost: 80 Mana
- Range: 800
Causes the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap.
Dropkick a bubble that deals 60/100/140/180/220 (+40% Ability Power) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to 60/100/140/180/220 (+40% Ability Power) bonus true damage.
- Cost: 50 Mana
- Range: 575
Blink to a nearby position for 1 second. Then blink back.
Blink to a nearby position for 1 second. Then blink back.Zoe may cast and attack, but not move, during this time. She can also see over walls.
Zoe Ally Tips
- Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.
- Break Sleep with your biggest damage source, since enemies who are asleep take double damage.
- Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.
- Strong against:
Zoe Enemy Tips
- Zoe's Paddle Star deals more damage the further it has flown.
- Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
- Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.
- Counter for Zoe: